Author Topic: New map: Multipath  (Read 6597 times)

garga

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New map: Multipath
« on: March 03, 2009, 12:44:57 PM »
Hi all, this is my first map (screenshots are not from final compile). I was inspired by Daylight (what i have very like). But i have high wpoly, somewhere more than 2000. Can you tell me what can I do with that? Or it is not so strange? You can try this map on Arctic servers under beta/multipath

Bye all and thx for your responses.

(pozn. jsem Čech, tak jestli umíte česky, tak pište česky  ;) )

ic3y

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Re: New map: Multipath
« Reply #1 on: March 03, 2009, 12:49:14 PM »
Renamed

beta/multipath_b1

blaa

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Re: New map: Multipath
« Reply #2 on: March 03, 2009, 02:06:34 PM »
 No file download? Looks like a big ass map.

skitzo

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Re: New map: Multipath
« Reply #3 on: March 03, 2009, 02:37:56 PM »
on that first screenshot, might want to make posts to make it seem like those barrier looking things aren't just floating in thin air.

garga

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Re: New map: Multipath
« Reply #4 on: March 03, 2009, 04:00:17 PM »
There you can download it... http://www.team92.de/paintball2/pball/maps/beta/multipath_b1.bsp

Little bigger, but fast...

b00nlander

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Re: New map: Multipath
« Reply #5 on: March 03, 2009, 04:11:43 PM »
mapname reminds me of the movie "Armageddon":  Multipass! :)

KI3S

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Re: New map: Multipath
« Reply #6 on: March 03, 2009, 08:26:20 PM »
I actually like the color of those barrels :P

Termin8oR

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Re: New map: Multipath
« Reply #7 on: March 04, 2009, 01:16:17 AM »
Garga, the map looks very well done. I like the speed and jumps within the map and the mid allows for good player control.

I didn't see any major problems and I didn't really spend much time looking for misalignments but the map looks good over all.

9.5/10

MosEz

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Re: New map: Multipath
« Reply #8 on: March 04, 2009, 02:01:05 AM »
new matchmap ty

_burnt

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Re: New map: Multipath
« Reply #9 on: March 04, 2009, 06:29:41 AM »
Nice map. I looked quickly in it and it seemed fine. R_speeds go to 3k at the bases, but i think it is because of the straigth design of the map. It looks kind of empty, though. You could fill some places with boxes and stuff if you want (but it would raise r_speeds ::))

Byz

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Re: New map: Multipath
« Reply #10 on: March 04, 2009, 09:09:22 AM »
It looks just like daylight.bsp... Copy maybe?

_burnt

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Re: New map: Multipath
« Reply #11 on: March 04, 2009, 10:27:26 AM »
It looks just like daylight.bsp... Copy maybe?


I thought just the same. Just couldn't figure out the name of the map.

garga

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Re: New map: Multipath
« Reply #12 on: March 04, 2009, 10:37:10 AM »
 :D
I wrote in th first post that i was inspired with that map  ;)

lilb990

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Re: New map: Multipath
« Reply #13 on: March 04, 2009, 04:01:31 PM »
i dont want to be mean or anything dude but you basically just decompiled daylight_b1 without permission maybe and edited it.

garga

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Re: New map: Multipath
« Reply #14 on: March 04, 2009, 05:21:36 PM »
Why do you think that? Did you played it? There is NOTHING from daylight_b1! Only idea, that there will be one ice low and one up... And do you think that is better or easier "decompile" one map and edit it then make new map? I think that there is no one reason to do it this way...
Daylight is our clan map. I only wanted to make some map similar to daylight. And how can I see from your posts I was very successful in it.

Dirty_Taco

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« Reply #15 on: March 04, 2009, 06:35:33 PM »
Post removed
« Last Edit: July 25, 2010, 11:55:31 PM by Dirty_Taco »

Bix

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Re: New map: Multipath
« Reply #16 on: March 04, 2009, 06:53:21 PM »
I know you are trying to make a lot of paths, but cutting some down might make it play better. Looks good, I really liked it which says a lot.

lilb990

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Re: New map: Multipath
« Reply #17 on: March 04, 2009, 07:17:03 PM »
Why do you think that? Did you played it? There is NOTHING from daylight_b1! Only idea, that there will be one ice low and one up... And do you think that is better or easier "decompile" one map and edit it then make new map? I think that there is no one reason to do it this way...
Daylight is our clan map. I only wanted to make some map similar to daylight. And how can I see from your posts I was very successful in it.

Are you kidding me Garga? Deranged made that map and he told me all about that map the bases don't look the same but like mid and stuff somewhat do. But other then that it's a good map garga chillllll out :D

RiMiNi

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Re: New map: Multipath
« Reply #18 on: March 05, 2009, 02:37:51 PM »
floating platforms and big empty spaces for a mid.. AW350M3!!!!!!

MosEz

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Re: New map: Multipath
« Reply #19 on: March 06, 2009, 12:23:05 AM »
its like the big theice3 :D