The problem with brainstorm is ground rush makes confrontations happen in the yellow mag/cocker spawn areas. Where as pipes are generally equal so people attacking those meet up in the same area under neath the bridge. Keep in mind that blue controls the bridge area almost the entire map(we're talking round-start wise). The combination of these two factors causes strange/unbalanced gameplay in a strategical sense.
Also the back entrances are very different. Yellow takes probably 12s while the blue backdoor can be done on the run.
Other wise I find the map really fun. Open areas are great, and I'm really good at getting around the terrain, it's just too bad about the two problems I mentioned as it would be a great contribution to the list otherwise (well maybe except for the cliff walking
).
jailers can shoot them.
That is the main reason why I don't want it into the maplist. The other being the jail escape. Maps that have these two
features are somethings that I like to leave in pub.