Author Topic: Deathmatch Tournament  (Read 4254 times)

nub

  • VM-68
  • Posts: 244
Deathmatch Tournament
« on: March 13, 2009, 05:04:45 PM »
Death Match Tournament Proposal



I would like to propose a Death Match Tournament.





Objective: Have a fun time. New death match maps to community. Try Something new.


Map list: Will need to be determined by the people who develop new ones. (Meaning we need new Death match
maps and like people to map some up for this.)


Teams: It is individual


When: Friday nights or Saturday Nights. (Subject to Change) Starting hopefully soon. Faster the maps come in
faster we can get this going.


Server: Undecided. Would like an American server. But maybe the Euros could get this going for Euros
   Would like a 16 man server.

 

Timelimit: 5 mins per map (Subject to Change)


Winner: Who ever has the most points over all the maps, wins.


Points for winning the map.

1st  5 pts

2nd  4 pts

3rd  3 pts

4th  2 pts

5th  1 pts

6th  .5 pts

7th and lower don't get a point


Prizes: TBD
   I might have something soon, who knows I just have to talk to the sponsors.
   #1 map voted by the player - might receive a prize as well.




Please give me your comments and suggestions.

Thanks,
Nub



PS: This won't top Mosez topic :P

lilb990

  • Autococker
  • Posts: 644
Re: Deathmatch Tournament
« Reply #1 on: March 13, 2009, 05:54:52 PM »
Should use my crappy map woot!

RoBbIe

  • Autococker
  • Posts: 720
Re: Deathmatch Tournament
« Reply #2 on: March 13, 2009, 06:13:46 PM »
is there a theme? like space or something. i think i might map in this tourney maybe even take the time to make a great one. i just need some info plz

lilb990

  • Autococker
  • Posts: 644
Re: Deathmatch Tournament
« Reply #3 on: March 13, 2009, 07:10:38 PM »
Deathmatch is the keyword make whatever map you want as long as it fits the deathmatch limits.

Spook

  • Autococker
  • Posts: 2542
Re: Deathmatch Tournament
« Reply #4 on: March 13, 2009, 11:01:57 PM »
I'll start working on one, need something to occupy my Sunday's anyway.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Deathmatch Tournament
« Reply #5 on: March 13, 2009, 11:33:50 PM »
Map list: Will need to be determined by the people who develop new ones. (Meaning we need new Death match
maps and like people to map some up for this.)

How about ones that were released not long ago?  :D

_burnt

  • Autococker
  • Posts: 698
Re: Deathmatch Tournament
« Reply #6 on: March 14, 2009, 01:33:53 AM »
Zorchenhimer is selfadvertising :D AND PUT DOME

aircrew

  • VM-68
  • Posts: 169
Re: Deathmatch Tournament
« Reply #7 on: March 14, 2009, 12:38:18 PM »
Maybe I will make one, so every1 will finally see my map making skills xD

SkaDooSh

  • Autococker
  • Posts: 587
Re: Deathmatch Tournament
« Reply #8 on: March 14, 2009, 07:22:29 PM »
This looks like a good idea nub

lilb990

  • Autococker
  • Posts: 644
Re: Deathmatch Tournament
« Reply #9 on: March 14, 2009, 09:33:59 PM »
Nub do you guys have an approximate date yet? Or will you get it when people start releasing ?

nub

  • VM-68
  • Posts: 244
Re: Deathmatch Tournament
« Reply #10 on: March 14, 2009, 09:43:52 PM »
Nub do you guys have an approximate date yet? Or will you get it when people start releasing ?

It will prob happing late march / early april

Only because since there are new maps being made, I dont feel the urge to rush them.

How about ones that were released not long ago?  :D

Its been a while since I have seen that DM map.
Since it isn't played a ton, I would consider it :)



If anyone has anymore more questions feel free to ask me. Thanks.



lilb990

  • Autococker
  • Posts: 644
Re: Deathmatch Tournament
« Reply #11 on: March 14, 2009, 09:53:57 PM »
How big of the maps are you looking for the Deathmatch Tourney? The size of arm? The size of Dome? The size of p2dm21? etc?

abnormal

  • Autococker
  • Posts: 649
Re: Deathmatch Tournament
« Reply #12 on: March 15, 2009, 04:20:12 AM »
Well, theres one problem.. If there were 16 people signed, would they have time to play at the same moment? People have more activites than playing DP, but there is also very big count of people which are dependent on DP..

m7feettall

  • Autococker
  • Posts: 818
Re: Deathmatch Tournament
« Reply #13 on: March 15, 2009, 08:24:41 AM »
Well, theres one problem.. If there were 16 people signed, would they have time to play at the same moment? People have more activites than playing DP, but there is also very big count of people which are dependent on DP..

Happens all the time. It is called life. If folks can't make it, too bad for them.


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Deathmatch Tournament
« Reply #14 on: March 16, 2009, 10:29:05 AM »
How about ones that were released not long ago?  :D
I was about to say, we could get 50 people together and play abandon. :)

Holo

  • VM-68
  • Posts: 103
Re: Deathmatch Tournament
« Reply #15 on: March 16, 2009, 11:14:48 AM »
I was about to say, we could get 50 people together and play abandon. :)
+1

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Deathmatch Tournament
« Reply #16 on: March 16, 2009, 12:47:10 PM »
^_^







I've actually started another one.  Its allot smaller.  But, ironically, about three times the wpolly.  :P
Which reminds me.  Jits, why is reflective water bound to the "warp" flag and not the "water" flag?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Deathmatch Tournament
« Reply #17 on: March 16, 2009, 02:17:40 PM »
Which reminds me.  Jits, why is reflective water bound to the "warp" flag and not the "water" flag?

Off topic, but the warp is a surface flag, and water is a contents flag.  The surface is what's rendered.  The contents are what's "inside" the brush.  On the plus side, you can have flowing water brushes without the warp flag that won't have a huge framerate hit / allow for multi-level water.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Deathmatch Tournament
« Reply #18 on: March 16, 2009, 06:44:47 PM »
But, now I have reflective lava.  O_o


Either way, this map should fit into this tourney if I get it all done soon.  :D

m7feettall

  • Autococker
  • Posts: 818
Re: Deathmatch Tournament
« Reply #19 on: May 13, 2009, 07:14:24 PM »
Nub...is this going forward?