Author Topic: .map?  (Read 2441 times)

2fast4u

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.map?
« on: February 04, 2006, 01:55:13 AM »
I was wondering... how do i save my map in bsp to .bsp cuz it only gives me the option for .map

i was also wondering how do i open a map someone else made so i can edit it....

ty

Eiii

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Re: .map?
« Reply #1 on: February 04, 2006, 02:47:34 AM »
You're so smart.

All of the answers you need are contained in these four letters:
RTFM

2fast4u

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Re: .map?
« Reply #2 on: February 04, 2006, 02:48:06 AM »
I cant look at the manual cuz it says i dont have it smart ass, a simple answer wuld be nice, everyone wonders why im so mean or cuss so much its cuz people like you, u culd easily help me but no u wanna b!tch

http://dpball.com/forums/index.php?topic=1456.0

Eiii

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Re: .map?
« Reply #3 on: February 04, 2006, 03:18:18 AM »
I prefer to help competent people that are actually having a problem that isn't solvable just by looking around for a minute.

Yes, I'm being mean. But I don't feel great right now.

Dirty_Taco

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« Reply #4 on: February 04, 2006, 03:35:21 AM »
Post removed
« Last Edit: July 26, 2010, 12:57:52 AM by Dirty_Taco »

jitspoe

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Re: .map?
« Reply #5 on: February 04, 2006, 12:22:37 PM »
http://dpball.com/forums/index.php?topic=714.0

Quote
Compiling:

If you set up everything according to the installation text, you should just be able to go to export|qbsp to test it.  to get the lighting as well, use 'qbsp vis rad'.  And for (usually) the best looking compile, use 'final compile'.  Don't ever release an unvised or unlit map.