Was that when I sat on 2 and just lobbed paintballs at anybody coming in the base? That was fun.
Which brings me to my critique: You can sit on the second flag and peg people as they come in. Your paintballs lob downwards, pick up speed, go far, etc, and their paintballs cannot reach the camper as it's so darn high. It's also pretty much impossible to setup if a person is camping like this because their paintballs can lob so far.
Mid low is pretty much useless too as Henrod's team basically sits high and pegs anybody who comes in. Even if you do some sort of low speed jump flawlessly, they always manage to shoot you in the ass from their high. It's a good tactic, but it sort of eliminates the desired "more than one path mentality".
Way to attack my clan specifically. I didn't say anything about you or your clan and I was purposefully ambiguous to avoid bringing our differences to the forums. I have many screenshots of playing your team on that map. I see you in 1 match there, which brings me to my next point. I believe DT said "Suggestions from people that have matched on it will be taken the most seriously as that is ultimately what it is meant for."
I do have a couple of screenshots showing 40 point plus deficits against UR there in less the 12 minutes. Don't really know how that happens when all we do is "sit high and peg people". I believe the fact that we have 60 of 64 points on one of those screenshots from capping proves conclusively that it is a multipath map. There are several combinations of paths available whether low or high, I truly don't understand how it "eliminates the more than one path mentality".
Back to the map.
I do like that one flag cannot be seen from the other.
I think that the top of the "hay cave" that you enter on mid and exits at the beginning of the opponent's high is a bit cumbersome to crawl out of.
Also the slope coming out of base is so severe, when you jump down from base at the beginning of a round it sends you back instead of facilitating leaving your base. I don't know if you could manage to make the slope a little more subtle without lengthening the distance to base, I'm not familiar with the actual mapping procces.
The map is campable with high numbers. However, if this were a matching map, I would expect regularly matching clans to be more aggressive than sit 5 in base.