Author Topic: kalcurve_beta1  (Read 1775 times)

KalTorak

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kalcurve_beta1
« on: February 04, 2006, 10:08:50 PM »






ok so, i know theres like r_speeds problems cause its only ran on fastvis -- my comp cant stay on long enough to run a full vis on this lol.  but thats why this is just a beta  ;D



click the jealous granny to get the map rofl

GreenAffairz

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Re: kalcurve_beta1
« Reply #1 on: February 04, 2006, 11:25:36 PM »
I have just now played this map with you and I have to say its truly amazing! This is one of my favourite maps now and thanks for the map jump tips =)

jitspoe

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Re: kalcurve_beta1
« Reply #2 on: February 05, 2006, 06:32:36 PM »
You need to make your walls look a little more solid.  They look kind of flimsy now.  Also, do you have the b15 BSP pack?  The reflected lighting looks a bit bright.  There are a few misaligned box textures.  And, like I've said with every other map you've made, you really need to try something besides all autocockers.

WarWulf

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Re: kalcurve_beta1
« Reply #3 on: February 07, 2006, 08:58:53 AM »
cant wait till i get my pc back sooo i can try this map out. and finnish a few of my other maps the_village \ ub_rooftop2k6 \ ub_warhouse \ and ub_swamp

GreenAffairz

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Re: kalcurve_beta1
« Reply #4 on: February 07, 2006, 05:05:35 PM »
Please do a sweet 2k6 cliff =)

bitmate

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Re: kalcurve_beta1
« Reply #5 on: February 09, 2006, 05:39:43 AM »
cant wait till i get my pc back sooo i can try this map out. and finnish a few of my other maps the_village \ ub_rooftop2k6 \ ub_warhouse \ and ub_swamp
What's about ub_abbey?

loial21

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Re: kalcurve_beta1
« Reply #6 on: February 09, 2006, 06:50:14 PM »
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What's about ub_abbey?
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Yeah. Whats up dog. That should have been in the 4v4