Author Topic: BOTS!  (Read 7162 times)

jitspoe

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BOTS!
« on: May 18, 2003, 04:10:59 PM »
Well, I decided to add some already existing Quake2 bots (ACEBots) to paintball, since it might be forever before I get around to making my own.  Implementation hasn't been easy, since they're designed for regular q2, and the pb2 game code has been basically rewritten, but they sort of work now in deathmatch mode.  They don't know how to use any items yet, but they're pretty good with just the pgp.  Pretty accurate anyway... too accurate.

Unfortunately my computer keeps hardlocking.  I'm not sure if it's because of the bot code or because ATi sucks.  Most likely the latter.  I should have gotten a GeForce4 instead of a Radeon9700pro.  At least my computer would be stable. :\

jitspoe

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Re: BOTS!
« Reply #1 on: May 20, 2003, 01:03:44 PM »

MasterM

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Re: BOTS!
« Reply #2 on: May 20, 2003, 01:40:50 PM »
How does it work?

Eiii

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Re: BOTS!
« Reply #3 on: May 20, 2003, 05:41:55 PM »
yay! bots!!!
so, i will repeat, how does it work?

MasterM

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Re: BOTS!
« Reply #4 on: May 20, 2003, 07:15:51 PM »
I think we make a sub-dir. run pb2 than type in console game wut ever ya put. But that's as far as I can go...

jitspoe

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Re: BOTS!
« Reply #5 on: May 21, 2003, 10:22:35 AM »
Heh, that's just a demo.  It's pretty entertaining.  Put it in paintball2\pball\demos (you might have to create the demos folder), fire up paintball2.exe, and type "map sillybots.dm2" at the console.

MasterM

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Re: BOTS!
« Reply #6 on: May 21, 2003, 01:14:05 PM »
DOH!!

FourthX

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Re: BOTS!
« Reply #7 on: May 22, 2003, 09:22:54 AM »
hey jit i have a hand coded bot kinda working for dp, it just stands and shoots now but it doesnt crash anymore :) Delirious made another one at the same time, his knows how to move sooner or later we're gona get tjhem together. It's hard toi do especially having 0 experience in the area.


FT

mSparks

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Re: BOTS!
« Reply #8 on: June 03, 2003, 10:25:40 AM »
hehe, paintball, its been years, I'll have to give it a go again soon.
anyhow, after the next release of ltktbm (irc.enterthegame.com #ltktbm / ltktbm.moddb.com) I'll be pumping out a Q2 bot SDK so you may be better using that (Acebot locks pretty badly)

jitspoe

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Re: BOTS!
« Reply #9 on: June 04, 2003, 11:44:14 PM »
Hey! I know you! :)  You're the guy I'm going to "steal" 3d audio code from, hehe.

mSparks

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Re: BOTS!
« Reply #10 on: June 05, 2003, 05:06:39 AM »
heh, you cant "steal" it, I've written it to be as easy to add to the Q2 source as possible, heck we can even share adding features once the base codes out :p

jitspoe

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Re: BOTS!
« Reply #11 on: June 05, 2003, 10:07:53 AM »
And when will that be? :)

I was tinkering with the demo that came with OpenAL.  It seems to have some glitches.  The reverb effect kinda dies after turning it on and off a few times.  I'm curious if this reverb effect is just a generic effect, or if it's possible to actually make it echo off of world geometry.

Eiii

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Re: BOTS!
« Reply #12 on: June 09, 2003, 05:10:54 AM »
re verb?
is that when you look into an areaportal, or into a sky that...isn't...there?

Eiii

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Re: BOTS!
« Reply #13 on: June 09, 2003, 05:12:14 AM »
and, jit? could i have everything needed to code a bot for dp? i just want to try, for laughs...i saw a tutorial ;)

jitspoe

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Re: BOTS!
« Reply #14 on: June 10, 2003, 11:38:43 AM »
reverb == echo effects.  Like when you fart in the bathroom and it sounds really loud.

The bots are in the server side code, which isn't going to be released for a number of reasons.

Edit: the SOURCE won't be released.  There will be "bots" in the next release though.
« Last Edit: June 10, 2003, 11:40:00 AM by jitspoe »

Eiii

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Re: BOTS!
« Reply #15 on: June 11, 2003, 04:08:24 PM »
can u make bots for 1-player?
and can i just have the .qc file???

jitspoe

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Re: BOTS!
« Reply #16 on: June 12, 2003, 10:36:14 AM »
It doesn't use .qc files.  That's quake1 stuff.

MasterM

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Re: BOTS!
« Reply #17 on: June 12, 2003, 04:54:12 PM »
Hey Jit, can your botz be any dumber? The way I see it is that those bots will only do good on a free for all match. ;D

jitspoe

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Re: BOTS!
« Reply #18 on: June 13, 2003, 07:19:11 PM »
They could be.  I at least made the effort to stop them from killing their teammates right away.

And they were originally deathmatch bots, meaning, yeah, they're basically only good for free for all (though they play decently on dodgeball).

Eiii

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Re: BOTS!
« Reply #19 on: June 14, 2003, 06:37:03 PM »
how do they work?
i didn't get the readme
:-/