Author Topic: Modeling  (Read 1401 times)

MasterM

  • PGP
  • Posts: 26
Modeling
« on: May 21, 2003, 01:20:10 PM »
What modeling tool do you use? I think Milk Shape is pretty good. It showed me that gun problem we have.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Modeling
« Reply #1 on: May 23, 2003, 06:27:42 PM »
QME and Quake2 model editor.  If by gun problem you mean the gun not matching up to the player, it's because the animations are for the quake2 player, not the new player model.  I'll be fixing that though -- maybe even making a new player model (that crouches properly).

MasterM

  • PGP
  • Posts: 26
Re: Modeling
« Reply #2 on: May 24, 2003, 03:37:52 AM »
Oh, I'd like to see that. (In maybe less than a week?)

Eiii

  • Autococker
  • Posts: 4595
Re: Modeling
« Reply #3 on: May 24, 2003, 06:10:20 AM »
less than a year.
Oh,no wait, it jit.
nevermind

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Modeling
« Reply #4 on: May 27, 2003, 01:04:23 PM »
I'm working on it, but I'm getting whacky results.  The  gun is collapsing and stretching and doing all kinds of weird stuff.  Hopefully I'll get it to work.

If you want to help out rather than complain about how slow I am, I do have a tutorial on how to do vweaps: http://www.planetquake.com/jitspoe/tutorials/q2vwep.html

MasterM

  • PGP
  • Posts: 26
Re: Modeling
« Reply #5 on: May 27, 2003, 01:33:47 PM »
Aw now I see what the problem is. Alls you have to do is place the gun in the hands and animate it to look like their firing now. =)