Author Topic: Compiling Problems  (Read 3156 times)

Pajama-Sam

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Compiling Problems
« on: April 04, 2009, 04:54:42 PM »
deeR
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Email   Re: BSP Editing Tips, aka "How to make a map."
« Reply #14 on: April 02, 2005, 01:29:28 PM » Quote 

--------------------------------------------------------------------------------

---- qbsp3 ----
entering c:\bsp\quake2\pball\mapfiles\grave.map
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (1)
writing c:\bsp\quake2\pball\mapfiles\grave.prt
Writing c:\bsp\quake2\pball\mapfiles\grave.bsp
    3 seconds elapsed
---- vis ----
reading c:\bsp\quake2\pball\mapfiles\grave.bsp
reading c:\bsp\quake2\pball\mapfiles\grave.prt
 940 portalclusters
3017 numportals
0...1...2...3...4...5...6...7...8...9... (11)
0...1...2...


Thats the exact message, never seems to reach 3, ive waited 10 minutes, but with all my other maps its never taken that long.
« Last Edit: April 04, 2009, 09:35:46 PM by KnacK »

Pajama-Sam

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Re: Understanding the VIS'ing Process by The Doctor
« Reply #1 on: April 04, 2009, 04:55:20 PM »
thats what one of the posts from someone looks like, and thats exacly my problem too


Pajama-Sam

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Re: Understanding the VIS'ing Process by The Doctor
« Reply #2 on: April 04, 2009, 04:57:11 PM »
except mine's not c:\bsp\quake2\pball\mapfiles\grave.map
mine's c:\bsp\quake2\pball\mapfiles\Putt-Putt's_house.map


Pajama-Sam

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Re: Understanding the VIS'ing Process by The Doctor
« Reply #3 on: April 04, 2009, 04:58:17 PM »
and the bottom line on the one i copied, is wrong, he prob waited 10 minutes, but i waited about 12 hours

blaa

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Re: Understanding the VIS'ing Process by The Doctor
« Reply #4 on: April 04, 2009, 05:55:27 PM »
 You can edit your posts, so you won't make posts with 1 minute caps and which have 1 sentence.

940 portalclusters
3017 numportals

I don't remember what portalclusters were (prolly useless info), but 3017 numportals isn't much... So you probably do not have a skybox, OR, you have leaks.. Go to file-find .lin file. It should be there.. somewhere. And seal your leaks.

OR, did you put a huge box all around your map? if yes, then have fun putting a decent sky around your map..

OR, you seriously have a poor computer :D. I hope its the last one, because then all you got to do is to find urself a nice gentleman who would compile the map for you.

Pajama-Sam

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Re: Understanding the VIS'ing Process by The Doctor
« Reply #5 on: April 04, 2009, 07:20:52 PM »
i dont have anyleaks and i tried that and i couldnt find the file

_burnt

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Re: Compiling Problems
« Reply #6 on: April 04, 2009, 10:42:56 PM »
You know how to fix leaks? And if the map is big and complex, and your computer a little poor, it just cant handle that.

Pajama-Sam

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Re: Compiling Problems
« Reply #7 on: April 05, 2009, 09:13:37 AM »
Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes          611
Modifiable             601
World Brushes          601
Brush Faces            3841
Modifiable Entities    0
Fixed Size Entities    10
Lights                 0
Sky Brushes            15
Water Brushes          15
Clip Brushes           0
Target Entities        0
Targetnames            0
Detail                 0
Hint                   0
Selected               1
Unselected             600
Other Brushes          571




that is what it says when i go to File, map info

Pajama-Sam

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Re: Compiling Problems
« Reply #8 on: April 05, 2009, 09:14:00 AM »
is that good?

RoBbIe

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Re: Compiling Problems
« Reply #9 on: April 05, 2009, 12:09:10 PM »
you could post .map file and someone could tell you what you did wrong...

Spook

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Re: Compiling Problems
« Reply #10 on: April 05, 2009, 12:29:12 PM »
Most likely there's nothing wrong seeing as  an error would have showed up in the compiler. The problem is probably his computer.

_burnt

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Re: Compiling Problems
« Reply #11 on: April 05, 2009, 12:42:05 PM »

Detail                 0
Hint                   0


Does that mean, that he has no hint or detailed brushes in his map?

Pajama-Sam

  • Stingray
  • Posts: 52
Re: Compiling Problems
« Reply #12 on: April 06, 2009, 04:19:11 PM »
yes, i have no detail, or hint brushes, at all...
is that a bad thing? or is that good?
because i've made other maps with none at all and they load and work fine.

Pajama-Sam

  • Stingray
  • Posts: 52
Re: Compiling Problems
« Reply #13 on: April 06, 2009, 04:24:37 PM »
Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes          451
Modifiable             441
World Brushes          441
Brush Faces            2781
Modifiable Entities    0
Fixed Size Entities    10
Lights                 0
Sky Brushes            15
Water Brushes          12
Clip Brushes           0
Target Entities        0
Targetnames            0
Detail                 0
Hint                   0
Selected               0
Unselected             441
Other Brushes          414



ok, i've maken some of the cylinders from 32 sides to 10, or 6, and takedn some of the brushes away, and it has gone down to this,
so if its my computer thats the prob, which i doubt it is, will this help?

Pajama-Sam

  • Stingray
  • Posts: 52
Re: Compiling Problems
« Reply #14 on: April 06, 2009, 04:37:42 PM »
and before i sent this message i had let my map load to bsp format for atleast  20 hours, maybe 24, and it was only at
1...2...3...4...5...6...
and it never got to 7 after 20 hours

Pajama-Sam

  • Stingray
  • Posts: 52
Re: Compiling Problems
« Reply #15 on: April 06, 2009, 04:42:47 PM »
Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes          419
Modifiable             409
World Brushes          409
Brush Faces            2590
Modifiable Entities    0
Fixed Size Entities    10
Lights                 0
Sky Brushes            15
Water Brushes          12
Clip Brushes           0
Target Entities        0
Targetnames            0
Detail                 0
Hint                   0
Selected               0
Unselected             409
Other Brushes          382



ok now its down to this

_burnt

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Re: Compiling Problems
« Reply #16 on: April 06, 2009, 10:58:34 PM »
Please, edit your posts. It's hard to read when you have 4 posts in a row. Bit it's bad to not have any hint brushes or any detailed brushes. If you have any barrels, crates etc. that don't block visibility, select them all, opec surface properties by clicking S, check detail box, click set content and then add content (or other way around, im not sure, i just click them like 20 times...) And there's some tutorials about VISing. There is Dag's tut on forum and also on RUST. I dont have time to put links.

Pajama-Sam

  • Stingray
  • Posts: 52
Re: Compiling Problems
« Reply #17 on: April 07, 2009, 05:54:22 AM »
ok and sorry about so many posts, i've never had to use the forums b4, and ive been playing pb for atlest 5 years lol

jitspoe

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Re: Compiling Problems
« Reply #18 on: April 08, 2009, 08:24:28 AM »
Please, edit your posts. It's hard to read when you have 4 posts in a row. Bit it's bad to not have any hint brushes or any detailed brushes. If you have any barrels, crates etc. that don't block visibility, select them all, opec surface properties by clicking S, check detail box, click set content and then add content (or other way around, im not sure, i just click them like 20 times...) And there's some tutorials about VISing. There is Dag's tut on forum and also on RUST. I dont have time to put links.

Or you can just select them and click the "+Det" button.

_burnt

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Re: Compiling Problems
« Reply #19 on: April 08, 2009, 08:45:21 AM »
Put i think i saw, that you had written that "+Det" has some problems. It was something like they lose their default flags, or something. I'm not sure, though...