Author Topic: Newmap: Death Trap  (Read 5972 times)

cusoman

  • Autococker
  • Posts: 524
Newmap: Death Trap
« on: April 13, 2009, 06:18:30 PM »
A sandy Setting with some pr0 terrain :)

-CTF
-Single Flag in Each Base
-Was designed so that both camping and rushing are fairly easy.  The most "strategic" part of this map will be getting out once you have the flag, since I made the flag grabber, without team backup, a sitting duck.

Screen Shots:









Enjoy!

-Cusoman

Olbaid

  • Autococker
  • Posts: 731
Re: Newmap: Death Trap
« Reply #1 on: April 13, 2009, 06:31:42 PM »
Bottleneck in the middle.

WarWulf

  • Autococker
  • Posts: 539
Re: Newmap: Death Trap
« Reply #2 on: April 13, 2009, 06:33:11 PM »
Bottleneck in the middle.

 what he said

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #3 on: April 13, 2009, 06:33:15 PM »
Post removed
« Last Edit: July 25, 2010, 11:52:00 PM by Dirty_Taco »

RoBbIe

  • Autococker
  • Posts: 720
Re: Newmap: Death Trap
« Reply #4 on: April 13, 2009, 06:59:41 PM »
seen this weird glitch?

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: Newmap: Death Trap
« Reply #5 on: April 13, 2009, 07:42:00 PM »
nice to see you finally finished this :) looks like most of the planks sides' are misaligned from the screenies

EDIT: OT: just got 1936ft on kitten cannon :D
« Last Edit: April 13, 2009, 08:36:46 PM by RiMiNi »

SkaDooSh

  • Autococker
  • Posts: 587
Re: Newmap: Death Trap
« Reply #6 on: April 13, 2009, 07:46:11 PM »
hawt

Fuzz Ball

  • VM-68
  • Posts: 145
Re: Newmap: Death Trap
« Reply #7 on: April 13, 2009, 08:06:09 PM »
Looks really good and has potential. There are some parts that look odd... maybe you need to change the ground colour slightly

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Newmap: Death Trap
« Reply #8 on: April 18, 2009, 01:22:53 PM »
Put in rotation on the beta server for testing.  Attached a demo of things you might want to revise.

MosEz

  • Autococker
  • Posts: 630
Re: Newmap: Death Trap
« Reply #9 on: April 18, 2009, 02:42:51 PM »
would be a good matchmap with 2 flags and 2 more ways. i liek the idea and the design :) gj

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: Newmap: Death Trap
« Reply #10 on: April 18, 2009, 08:54:30 PM »
played on the beta server today, the mid is pretty bad since you can sit in the hi-bd? area and line all of mid, which really slows the game down :-/

SuMMit!

  • Stingray
  • Posts: 62
Re: Newmap: Death Trap
« Reply #11 on: May 12, 2009, 07:08:12 PM »
Can you give me .bsp plz

SuMMit!

  • Stingray
  • Posts: 62
Re: Newmap: Death Trap
« Reply #12 on: May 12, 2009, 07:08:24 PM »
But it looks K O O L!!!

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #13 on: May 12, 2009, 09:55:31 PM »
Post removed
« Last Edit: July 25, 2010, 11:50:42 PM by Dirty_Taco »

MosEz

  • Autococker
  • Posts: 630
Re: Newmap: Death Trap
« Reply #14 on: May 13, 2009, 05:02:36 AM »
I just finished helping BoB with pbcup_2fort5, so I should have some more time for this.
show us? :D

SuMMit!

  • Stingray
  • Posts: 62
Re: Newmap: Death Trap
« Reply #15 on: May 13, 2009, 12:19:32 PM »
I just finished helping BoB with pbcup_2fort5, so I should have some more time for this.

When Will that be out?

SuMMit!

  • Stingray
  • Posts: 62
Re: Newmap: Death Trap
« Reply #16 on: May 13, 2009, 12:54:55 PM »
I just finished helping BoB with pbcup_2fort5, so I should have some more time for this.

When Will that be out?

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: Newmap: Death Trap
« Reply #17 on: May 13, 2009, 01:26:11 PM »
was it necesarry to bump it 30mins later?

magalhaes

  • Autococker
  • Posts: 1256
Re: Newmap: Death Trap
« Reply #18 on: May 13, 2009, 01:53:23 PM »
He's probably trying to understand the quote feature :D

Hyphy

  • PGP
  • Posts: 37
Re: Newmap: Death Trap
« Reply #19 on: May 13, 2009, 02:47:34 PM »
Sick map cuso, looks like it will have some good gameplay when it's released.