Author Topic: New Map: Garden's Tale ||Final Release!  (Read 12758 times)

_burnt

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Re: New Map: Garden's Tale
« Reply #20 on: April 20, 2009, 10:35:35 AM »
Beta 2 is ready...

http://maps.digitalpaint.therisenrealm.com/archive/garden_b2.bsp

EDIT:I may have discovered my sun problem. My _sun_angle wont work properly (atleast in this map). I had to aim it with the etities. Also, can i use decimals in the _sun_angle? I've used them so that may cause my problems... Have to test it.

abnormal

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Re: New Map: Garden's Tale
« Reply #21 on: April 20, 2009, 11:31:24 PM »
Saw it in match.. Doesn't look bad ;).

Spartax

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Re: New Map: Garden's Tale
« Reply #22 on: April 21, 2009, 09:29:23 AM »
Thanks =P <3

jitspoe

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Re: New Map: Garden's Tale
« Reply #23 on: April 30, 2009, 10:02:46 PM »
Attached a demo and uploaded to the beta server.

SuMMit!

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Re: New Map: Garden's Tale
« Reply #24 on: May 07, 2009, 12:04:02 AM »
This is a good map i Like some of the jumps :D
good job

_burnt

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Re: New Map: Garden's Tale
« Reply #25 on: May 24, 2009, 03:41:19 AM »
http://maps.digitalpaint.therisenrealm.com/archive/garden_b3.bsp

Beta 3, pretty much changed what Jitspoe said in his demo. Something i may have forgotten. Plants need to be added, smaller barrels and took 2nd flags off. Also 1 side is missing a critical box, due to my great memory i haven't placed it...

Spartax

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Re: New Map: Garden's Tale
« Reply #26 on: May 24, 2009, 05:46:51 AM »
hmmm .... It isnt finish , we should start work on it .. i dotn rly like it =/



blaa

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Re: New Map: Garden's Tale
« Reply #27 on: June 01, 2009, 09:19:40 AM »
1. Way too much smoke in tunnel to flag. Doesnt feel like it adds anything to the look of the map nor to the gameplay.
2. Make it possible to jump from boxes to flag. (when you are sitting on flag and looking towards mid, the route what comes from left - those boxes)
3. Maybe its too emotional but yesterday my clan matched eX on a map i had previously seen on pubs. Good map, but the thing was, that you had to cap somewhere else than where the flag is. Dunno, on that specific map (escape) it was confusing. Why there? Whats the point behind that? On garden its not so much of a issue imo, but could use some thinking. Why? Is there really a point? What kind of situations it would create and what kind of situations it would avoid?

_burnt

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Re: New Map: Garden's Tale
« Reply #28 on: June 26, 2009, 09:00:14 AM »
B4 is ready and i will make it final, if there isn't any major problems. I'll give it a week like before.

http://maps.digitalpaint.therisenrealm.com/archive/garden_b4.bsp

_burnt

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Re: New Map: Garden's Tale
« Reply #29 on: July 02, 2009, 08:47:07 AM »
So week is up, and i'm releasing the fianl version.

http://maps.digitalpaint.therisenrealm.com/map/garden/

Have good times playing it :P