Author Topic: A map call Draw  (Read 36929 times)

Hobo

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Re: A map call Draw
« Reply #20 on: June 04, 2006, 10:20:22 AM »
Added/increased some light, extended the chute a bit, couple of other minor changes.  L 8) 8)k it over...

http://rapidshare.de/files/22195010/draw_b4.zip.html

jitspoe

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Re: A map call Draw
« Reply #21 on: June 04, 2006, 04:17:34 PM »
Added to the beta server: paintball2://216.127.68.86:27919

Edit: Lighting in the chute looks better.  I think you need to scale the lighting up on the whole map overall, though.  It's a strain to see for me, and I know some people have even darker monitors than I do.  I'd probably double the light brightness.

Hobo

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Re: A map call Draw
« Reply #22 on: June 06, 2006, 01:19:01 AM »

jitspoe

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Re: A map call Draw
« Reply #23 on: June 06, 2006, 09:42:17 PM »
Ok, that looks a lot better in the areas with light fixtures.  Keep that and tone down the "sun" light, and it should be good.  I'd also change the sun color, too.  Night lighting is generally blue, not yellow.  Just don't oversaturate it.  The spotlights still look funky to me.

We need to see if we can organize a fairly large group to test out the gameplay.  Maybe tomorrow night at 10EDT?

In the meantime, I've put it up in rotation on the beta maps server.

Hobo

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Re: A map call Draw
« Reply #24 on: June 07, 2006, 08:05:01 PM »
Just happened to see your last post at 10PM.. I'm on the server. :)

jitspoe

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Re: A map call Draw
« Reply #25 on: June 08, 2006, 01:22:31 PM »
Crap, sorry, I completely forgot.

Hobo

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Re: A map call Draw
« Reply #26 on: June 26, 2006, 04:05:52 PM »
Thanks for putting this on the beta map server Jitspoe.
I've played it a bit on there, but haven't been on when there was enough people to open the halls.  Seems most of the action takes place in the water areas, that may change with more people. I'm gonna add a ladder in each base by the spawn area flag which should help confuse the flag campers.  I fixed a couple of brushes and textures also, and I got rid of the spot lights. Also since it took forever to get the sky working right I refuse to change the light value for it. :)  But I have changed the color and went through and changed every light value for the rest of the lights.  The new beta will be ready pretty soon. Thanks again.

jitspoe

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Re: A map call Draw
« Reply #27 on: June 26, 2006, 04:23:47 PM »
Seems it would have been simpler to halve the sky lighting and leave everything else.  Now that the textures are adjusted for proper reflection, I think I need to increase the default light values on everything in the bsp package.

I was hoping there would be a little more interest in the beta server.

Hobo

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Re: A map call Draw
« Reply #28 on: June 27, 2006, 07:39:25 PM »
It would seem that way...
However! Here is beta 6:

http://rapidshare.de/files/24325542/draw_b6.zip.html

I wouldn't want to annoy anyone :)
« Last Edit: June 28, 2006, 12:50:45 AM by Hobo »

TinMan

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Re: A map call Draw
« Reply #29 on: June 27, 2006, 07:50:26 PM »
Please don't use rapidshare to host stuff, its an annoying site to download from, just click Reply and then attach it to your post.

The layout of the map looks awesome to me.

medley crew 1

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Re: A map call Draw
« Reply #30 on: June 28, 2006, 07:03:45 AM »
NOOOOOOOOOOOOOOOOOO! the link wont let me download it! says the file was deleted

Hobo

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Re: A map call Draw
« Reply #31 on: June 28, 2006, 10:38:18 AM »
The links work fine...
Here's another annoying link:

http://www.badongo.com/file/969278

jitspoe

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Re: A map call Draw
« Reply #32 on: June 28, 2006, 02:00:56 PM »
Is the filename supposed to be draw183.bsp?

Edit: Added to beta rotation anyway.

Hobo

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Re: A map call Draw
« Reply #33 on: June 29, 2006, 12:14:45 AM »
No, I forgot to change it before I zipped it. I didn't notice it until after it had been posted overnight so I figured it really didn't matter.  In case anyone is wondering where 183 came from, it's the 183rd saved version during the build. I don't have much trouble with bsp anymore but I don't like having to rebuild stuff.  :)  Routez final was 243.
But any way it was suppose to be draw_b6.

jitspoe

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Re: A map call Draw
« Reply #34 on: October 26, 2006, 10:13:48 PM »
The frozen server was running draw184.  Is that a new version or did somebody just name it wrong?

[bd]imalamp

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Re: A map call Draw
« Reply #35 on: October 26, 2006, 10:40:28 PM »
it looks amazing and it reminds me of a conqueror's bad fur day level for x-box

Hobo

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Re: A map call Draw
« Reply #36 on: October 29, 2006, 03:46:02 AM »
yea it's a newer version.  main differences I remember is the bottom middle bunkers got changed from sand to... steel I think.  Some texture clean up was done also, can't remember what else...

b00nlander

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Re: A map call Draw
« Reply #37 on: October 29, 2006, 04:28:13 AM »
wow, I'm impressed. I never had downloaded the map completely (only had a .tmp), so today was the first time I took a look at it.
I like your map a lot, as it is just a new style of maps, featuring some unique stuff as the bridge and that closing chest :).  I also liked way you are routing the players through the map - if you want to defend mid, you will have a hard time, as you never know which way your opponent is coming from. The base itself also looks great to me. It has several points of penetration, so that a good team should have quite simple access into the base. But then the one thing that bugs me is the flag placement. Due to the proximity of the 2nd to the 1st flag, it will probably quite easy to defend them both with only 1 defensive player. Without the ladder on the side when you enter through the hidden path it would even be worse, but I guess I'd like to see another way coming to the 2nd flag.  Great job overall tho, so I hope you can finish your map soon.

PiCaSSo

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Re: A map call Draw
« Reply #38 on: October 29, 2006, 11:25:25 AM »
Hobo can you put up the most recent version of the map and is it completed or near completion?  Thanks in advance :)

KnacK

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Re: A map call Draw
« Reply #39 on: October 29, 2006, 12:13:47 PM »
anyone got screen shots??