Author Topic: A map call Draw  (Read 36932 times)

PiCaSSo

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Re: A map call Draw
« Reply #60 on: October 30, 2006, 02:24:57 PM »
Gah Joesephine yer slow!! LOL

jitspoe

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Re: A map call Draw
« Reply #61 on: October 21, 2012, 01:10:28 AM »
So I've noticed an issue with this map -- not sure if it's a map bug or a bug I need to fix.  In DM mode, you can spawn in these little rooms with a button that opens the window.  It's not possible to get out (or it's not obvious how to get out).  It looks like there's some kind of door on the side, but I couldn't get it to open.

RoBiNandL!nk

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Re: A map call Draw
« Reply #62 on: November 02, 2012, 04:50:05 PM »
It's a DSM map.  When more people join the server, new paths open up.

Is this what you meant? I havent tested it personally.. but yeah.

Krewzer

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Re: A map call Draw
« Reply #63 on: December 06, 2012, 10:14:59 PM »
It was intended to have those dm spawns in there. You should be able to shoot that side wall to get in and out. I've noticed the entities stop working after a few times being used or after a minute or two of game time. I'm sure it's been mentioned before, but the spawns could be removed or relocated I suppose... I haven't mapped in years...

jitspoe

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Re: A map call Draw
« Reply #64 on: December 06, 2012, 11:05:32 PM »
Yeah, it seems those doors have a one-time use for some reason.  Same with routez.  The secret doors only work once, and if you don't get out before they close, you're stuck.

Edit: Ok, I've figured out what the problem is.  The door was checking to see if it was exactly where it started before it would open again (I guess so it won't start the opening sequence over and over).  For some reason, it was ending up a fraction of a unit off at the end, so it would think it was already opening, and never open again.  This should be fixed for the next release.  I also discovered another bug - the secret doors will destroy equipment instead of sending it home like the normal doors do.
« Last Edit: December 06, 2012, 11:27:07 PM by jitspoe »

ElimNator

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Re: A map call Draw
« Reply #65 on: December 28, 2012, 01:34:43 PM »
Is there a link to download this that's not broken?

T3RR0R15T

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Re: A map call Draw
« Reply #66 on: December 28, 2012, 03:53:00 PM »

ElimNator

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Re: A map call Draw
« Reply #67 on: December 28, 2012, 04:25:09 PM »
TY