Author Topic: A map call Draw  (Read 36940 times)

Hobo

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Re: A map call Draw
« Reply #40 on: October 29, 2006, 12:24:00 PM »
Thanks b00nlander, it's descriptions like that which help the mapmaker see things which sometimes go unnoticed.  The spawn area flag placement started  as a temporary spot and just stuck. The reason for 2 flags is to encourage someone to spend more time in the base to get both flags. Depending on the defender, it actually isn't that hard to get both flags even with someone camping the flags. Once you have the first flag jumping from the first flag to the second is fast. I believe the spawn area flag is easier to defend actually, because of the areas to camp. (yes I said camp, it's part of the game) In some cases you could grab either of the flags and cap just one. The spawn area flag has ladders, jumps and double jumps off crates to get to it, plus multiple doorways and walls for protection for the grabber.  I still haven't tested the map with a large number of people, it'd be nice to see how the gameplay really is.
Piccasso: Here's the 184 build:

Hobo

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Re: A map call Draw
« Reply #41 on: October 29, 2006, 01:03:32 PM »
here's a ss:

TinMan

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Re: A map call Draw
« Reply #42 on: October 29, 2006, 01:05:11 PM »
nice, that pbcup shot had me wigging out  :P

PiCaSSo

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Re: A map call Draw
« Reply #43 on: October 29, 2006, 01:11:38 PM »
Are you ready for this to go on the servers yet Hobo?  This is an awesome work of art and a hell of a lot of fun!

Hobo

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Re: A map call Draw
« Reply #44 on: October 29, 2006, 01:12:28 PM »
haha... yea I had the wrong one at first  :P

Hobo

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Re: A map call Draw
« Reply #45 on: October 29, 2006, 01:16:08 PM »
Picasso: although it hasn't been officially released, I haven't worked on it for months and probably won't do any more to it unless something is fubar on it or someone comes up with a suggestion which is a must do.  So as far as I'm concerned it's fine for pub play... just wish it had been tested with some larger groups first.

PiCaSSo

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Re: A map call Draw
« Reply #46 on: October 29, 2006, 01:30:26 PM »
Well maybe if I add it to the maplist and get it played a bit, we could get you some feedback on it through this thread :)

Hobo

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Re: A map call Draw
« Reply #47 on: October 29, 2006, 01:41:35 PM »
that'd be great, thanks

HELLFIRE

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Re: A map call Draw
« Reply #48 on: October 29, 2006, 03:51:50 PM »
thats a awsome map good job ;) :D

jitspoe

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Re: A map call Draw
« Reply #49 on: October 29, 2006, 11:12:53 PM »
I'd rename it to draw.bsp before putting it on pub servers.  I'll put it up on dpball.com.

Edit: A couple minor things:
- The message still says "Beta 6".  That should be removed for the final version.
- The lights under the railing in the red base are purple (by the ladder to the second flag).
- Map still seems a bit dark.  I tried relighting it with -scale 2, but it didn't seem much brighter (maybe you're already doing this?)

Edit2: http://dpball.com/files/maps/draw.bsp
Fixed the message and made the lights brighter ( -scale 2.8 ).  I couldn't do anything about the railing light colors, though, but I doubt anybody will notice.  The lighting isn't really that noticeably different.  The only thing is that the yellow lights in the low center area aren't as yellow because of the .wal files I'm using.
« Last Edit: October 30, 2006, 03:04:33 AM by jitspoe »

Viper

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Re: A map call Draw
« Reply #50 on: October 30, 2006, 03:36:26 AM »
very nice map

but i cant find a way to


Eiii

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Re: A map call Draw
« Reply #51 on: October 30, 2006, 08:09:51 AM »
...complete your sentences?

jitspoe

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Re: A map call Draw
« Reply #52 on: October 30, 2006, 10:58:06 AM »
It's a DSM map.  When more people join the server, new paths open up.

PiCaSSo

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Re: A map call Draw
« Reply #53 on: October 30, 2006, 11:50:55 AM »
draw.bsp has been uploaded to the servers and is now on the server maplist

JOE

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Re: A map call Draw
« Reply #54 on: October 30, 2006, 12:00:43 PM »
i don't think the gameplay will be too good because the main portion of the map will be played in the water and well, people suck in water

Dirty_Taco

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« Reply #55 on: October 30, 2006, 12:11:03 PM »
Post removed
« Last Edit: July 26, 2010, 12:27:02 AM by Dirty_Taco »

jitspoe

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Re: A map call Draw
« Reply #56 on: October 30, 2006, 12:13:40 PM »
Routez is another good one that hobo made.  You might consider adding that to rotation, too: http://dpball.com/files/maps/routez.bsp

Hobo

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Re: A map call Draw
« Reply #57 on: October 30, 2006, 01:23:21 PM »
Hmm... I wish you hadn't renamed it to draw yet.
Like you said it still has the beta 6 in the title, but I guess that's how it will be.
JOE: I agree about the water being the main area of battle, as I've said before, the water is a penalty for being down there. You can backtrack and go another route if needed. I'd like to see how the gameplay is though.
Dirty_Taco:Both sides should be the same, if not then corrections probably should be made. The DSM walls are in the "slimy" tunnels. There are 2 different # of player DSM walls. So unless it's a trick jump or something it should be the same for both.
« Last Edit: October 30, 2006, 02:49:44 PM by Hobo »

jitspoe

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Re: A map call Draw
« Reply #58 on: October 30, 2006, 01:29:51 PM »
If you want to make some fixes, I'll just upload the new one.  It won't hurt anything.  Clients will just re-download it.

JOE

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Re: A map call Draw
« Reply #59 on: October 30, 2006, 01:53:06 PM »
since when are hobbo and krewzer the same person? wow. where have i been?