Author Topic: newmap swingline_b2/b3/b4  (Read 7534 times)

ip0d

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newmap swingline_b2/b3/b4
« on: May 01, 2009, 08:11:31 PM »
take a look
updated screns
« Last Edit: May 29, 2009, 07:34:54 PM by ip0d »

KnacK

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Re: newmap swingline_b2
« Reply #1 on: May 01, 2009, 08:23:07 PM »
FOV 90 please.

ip0d

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Re: newmap swingline_b2
« Reply #2 on: May 01, 2009, 08:45:47 PM »
can do next time.

SuMMit!

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Re: newmap swingline_b2
« Reply #3 on: May 01, 2009, 08:53:58 PM »
Hey ip0d can i have a dl Site?

SuMMit!

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Re: newmap swingline_b2
« Reply #4 on: May 01, 2009, 08:54:20 PM »
But the map looks alright ;]

Spook

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Re: newmap swingline_b2
« Reply #5 on: May 01, 2009, 09:48:30 PM »
Knack, you really should provide some actual feedback if you're going to respond to mapping threads. Saying what it SHOULD be doesn't help anyone. As for the actual map, it seems empty, and the brushwork seems very simplistic. It'll probably end up playing like an indune type map, but I guess it's decent for a first(?) or second map.

_burnt

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Re: newmap swingline_b2
« Reply #6 on: May 01, 2009, 10:52:46 PM »
Screenshots show really narrow area so it's hard to tell you more opinions without the download link. Also you could work on your post, telling more what the map holds.

kazee

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Re: newmap swingline_b2
« Reply #7 on: May 01, 2009, 11:46:37 PM »
Seems like a bottleneck at mid. I can't tell if there's a low or not.... if there is you should try to connect them.

_burnt

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Re: newmap swingline_b2
« Reply #8 on: May 02, 2009, 03:10:33 AM »
I think there's mid low, cause those tunnels go under the grass area. And please, make justice and don't make brush trees. Use tree models instead, they look much nicer

ip0d

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Re: newmap swingline_b2
« Reply #9 on: May 02, 2009, 06:32:31 AM »
what is a bottleneck ive seen peple one the forms says 'looks like a bottleneck at mid"

Cameron

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Re: newmap swingline_b2
« Reply #10 on: May 02, 2009, 06:59:07 AM »
Like a beer bottle.  Where the beer is stored its wide open, where it comes out is 1 confined space, so that mid area will be pretty easy to line and camp.

KnacK

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Re: newmap swingline_b2
« Reply #11 on: May 02, 2009, 07:12:08 AM »
Knack, you really should provide some actual feedback if you're going to respond to mapping threads.

OK so I made a very short post.  How this ( which has been stated NUMEROUS times in the past)

Please, if you are going to post screenshots of your map, please use FOV 90 so we may have the most realistic viewpoint of what you are trying to convey about that particular location in you map.

ip0d

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Re: newmap swingline_b2
« Reply #12 on: May 02, 2009, 07:19:52 AM »

Charg3D

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Re: newmap swingline_b2
« Reply #13 on: May 02, 2009, 07:52:04 AM »
i like the mid jumps and how its fast

lilb990

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Re: newmap swingline_b2
« Reply #14 on: May 02, 2009, 07:57:02 AM »
It's a decent map but like spook said it is very empty...add some stuff! :P

_burnt

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Re: newmap swingline_b2
« Reply #15 on: May 02, 2009, 08:19:50 AM »
Why the cap point is hidden? I had hard times finding it, so i think it's not good. And that pile of boxes is awful, you should change it. Also your texturing is bit boring, try to use more textures. Use your imagination.

I'll give you more opinions later, i don't have much time now.

ip0d

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Re: newmap swingline_b2
« Reply #16 on: May 02, 2009, 08:24:29 AM »
oh k

MyeRs

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Re: newmap swingline_b2
« Reply #17 on: May 02, 2009, 10:13:11 AM »
Don't no if you call it flag one or two, but the flag nearest the cap spot, has a ramp going up the boxes, and the ramp is floating.

The ramp going down to cap could of been made alot nicer, instead of the top peice being kind of randomly placed there.

All your blue barrels have the wrong top texture.

IMO: You have to many in base paths, since your flags are rather close together and also close to the cap, you shouldn't have all those paths on the opposite side of them. The mid could use another path. Also some more filler would be nice. But for a first/second map it's good.

Spook

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Re: newmap swingline_b2
« Reply #18 on: May 02, 2009, 10:23:06 AM »
OK so I made a very short post.  How this ( which has been stated NUMEROUS times in the past)

Please, if you are going to post screenshots of your map, please use FOV 90 so we may have the most realistic viewpoint of what you are trying to convey about that particular location in you map.
Meant some actual feedback about the map, otherwise you're just trolling around these threads to have ss's in the right fov, OH NO IT'S NOT 90, MUST POINT OUT. He doesn't care that his fov isn't right, he cares what YOU think about the map. As far as I can tell you have never said anything to the point of actual map feedback, just little nitpicks that really have nothing to do with mapping.

jitspoe

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Re: newmap swingline_b2
« Reply #19 on: May 02, 2009, 12:18:38 PM »
I've attached a demo with some suggestions for revisions and added the map to the beta server (see PM for details).

I've renamed the map to be all lowercase.  Remember that Linux is case sensitive.  You should keep all files lowercase for simplicity.