Author Topic: newmap swingline_b2/b3/b4  (Read 7601 times)

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b4
« Reply #20 on: May 02, 2009, 12:38:56 PM »
i looked at them demo thnx btw. and i gonna try to fix up all that u showed me to my maping abilty. for _b3 then ill get it on beta server.
also i dont know how to scale down textrue sizes
« Last Edit: May 15, 2009, 06:56:16 PM by ip0d »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: newmap swingline_b2
« Reply #21 on: May 02, 2009, 01:00:41 PM »
Select a face.  Hit "S" to bring up the surface window.  Then you can adjust the values for SX and SY (scale X and scale Y).  The click apply face (or apply brush if you want all the faces on the brush to be scaled).  Once you make one box the way you like it, you can just hit alt+L (lock texture) and move it around wherever you want.

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2
« Reply #22 on: May 02, 2009, 05:18:37 PM »
Beta 3!!
Fixed\made\redid-
the spawn doors so they are not glitched.
put in mid celling lights.
made the pyrimads to the flag right texture size.
new celling in low.
fixed the sand walls goin into low.
fixed all the blue barrels becasue they all were wrong texture.
fixed floating ramp at flag 1.
made the path going to 1 a little differnt..

http://rapidshare.com/files/228450205/Swingline_b3.bsp.html
MD5: C4A08CA3FE6F6FB157CF2DEAB3FEAF24
« Last Edit: May 03, 2009, 11:41:20 AM by ip0d »

Charg3D

  • PGP
  • Posts: 10
Re: newmap swingline_b2/b3
« Reply #23 on: May 03, 2009, 06:50:58 PM »
i like low xD

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3
« Reply #24 on: May 04, 2009, 09:42:02 AM »
thnx

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: newmap swingline_b2/b3
« Reply #25 on: May 04, 2009, 12:55:42 PM »
Here's the map attached to this post:

SuMMit!

  • Stingray
  • Posts: 62
Re: newmap swingline_b2/b3
« Reply #26 on: May 06, 2009, 11:40:59 PM »
Nice ip0d it looks nice!!!

SuMMit!

  • Stingray
  • Posts: 62
Re: newmap swingline_b2/b3
« Reply #27 on: May 06, 2009, 11:45:51 PM »
Only thing that i don't like is the MID :/

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: newmap swingline_b2/b3
« Reply #28 on: May 12, 2009, 08:40:26 PM »
Uploaded the map to the beta server and attached another demo.  You really need to work on the lighting.  What did you  do?  One super duper bright light or something?  Everything just looks super bright in the upper area.

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3
« Reply #29 on: May 14, 2009, 06:18:34 AM »
Uploaded the map to the beta server and attached another demo.  You really need to work on the lighting.  What did you  do?  One super duper bright light or something?  Everything just looks super bright in the upper area.

Ok thank jits. Ill fix up that stuff in the demo when i get home then put out _b4

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3/b4
« Reply #30 on: May 15, 2009, 01:52:16 PM »
Added\fixed..
The spawn door
New sky
fixed up the al the barrels low
Blue low ramp
new texture on ramp to grab 1 flag
and also added a little piece of wood to grab 2
fixed the all the low grass
And fixed up some random stuff that needed it.


oh yea new texture in low

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: newmap swingline_b2/b3
« Reply #31 on: May 15, 2009, 04:56:07 PM »
Online.

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3
« Reply #32 on: May 15, 2009, 06:56:01 PM »
what u mean online?

lilb990

  • Autococker
  • Posts: 644
Re: newmap swingline_b2/b3/b4
« Reply #33 on: May 15, 2009, 06:59:57 PM »
That it's on the server.

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3/b4
« Reply #34 on: May 15, 2009, 07:05:41 PM »
k.

nook

  • VM-68
  • Posts: 146
Re: newmap swingline_b2/b3/b4
« Reply #35 on: May 15, 2009, 07:46:46 PM »
Nice map better than mine... Good Job.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: newmap swingline_b2/b3/b4
« Reply #36 on: June 18, 2009, 07:53:41 PM »
Uploaded to the beta server.  The lighting looks a lot better.  The spawn room still needs work (and you could probably stand to do without a spawn room).  Ramps are helpful, but you should rotate the wood on the sides to line up.

ip0d

  • VM-68
  • Posts: 190
Re: newmap swingline_b2/b3/b4
« Reply #37 on: June 18, 2009, 11:22:45 PM »
thnx jits

musickid999

  • 68 Carbine
  • Posts: 498
Re: newmap swingline_b2/b3/b4
« Reply #38 on: June 20, 2009, 10:21:06 AM »
Some mistakes and suggestions:

1st - 4th Sshot: misaligned textures
5th Sshot: I think the barrel is floating? (not entirely sure but compared with other barrel in the area, shadow for this barrel was MUCH darker)
6th Sshot: This spot is going to be the most hated spot in the map if it's going to be played in pubs. LMAO! (For those of you that don't know, this spot is right in front of the capping position, so you can expect a lot of newbs camping it up here)

Overall it's a pretty good design. But what I don't like is that everything seems so straight and defined. Round some edges (like the slopes in the middle of the map and the side of slopes in front of the capping area). Also, the random areas where sand just turns into grass instantly is a bit odd-looking for my taste. That park with the tree in the middle would normally be fine, but that's underground? XD