Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
General Development
»
Wings3D Jack O Lantern
« previous
next »
Print
Pages: [
1
]
Author
Topic: Wings3D Jack O Lantern (Read 2528 times)
RoBbIe
Autococker
Posts: 720
Wings3D Jack O Lantern
«
on:
May 23, 2009, 12:00:15 PM »
Well, I got this model, with the jack o' lantern tutorial. So how do i extract this for paintball, If you don't know, i can put the .zip on here.
Logged
y00tz
Autococker
Posts: 2742
Re: Wings3D Jack O Lantern
«
Reply #1 on:
May 25, 2009, 10:32:26 PM »
Export it from Wings3D as a .3ds, then import into Blender and export it as an md2 (this is usable in Paintball2) or a for complexity's sake; export it as an SMD, then convert it to an SKM. Hint: Do md2
Post a sshot of it, show off your skills man.
Logged
RoBbIe
Autococker
Posts: 720
Re: Wings3D Jack O Lantern
«
Reply #2 on:
May 26, 2009, 10:08:47 AM »
Ok, i would do that but i don't have blender, anyways here is some sshots. The first one is when i rendered it, the second is just on wings 3d
«
Last Edit: May 26, 2009, 10:21:35 AM by KnacK
»
Logged
Garrett
Autococker
Posts: 1372
Re: Wings3D Jack O Lantern
«
Reply #3 on:
July 13, 2009, 10:27:32 AM »
If you export as a SMD model, use my GUI to convert to SKM with ease
http://dplogin.com/forums/index.php?topic=15307.0
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
General Development
»
Wings3D Jack O Lantern