Author Topic: An eR33t production.  (Read 17490 times)

aircrew

  • VM-68
  • Posts: 169
Re: An eR33t production.
« Reply #20 on: May 26, 2009, 11:08:55 AM »
It was beta tested. I don't do open beta tests with random newbies such as yourself.
So you can maybe put here finally a DL link?Or it´s only for pros like you?

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: An eR33t production.
« Reply #21 on: May 26, 2009, 11:33:59 AM »
It is on the server. Connect and u have it.

James

  • 68 Carbine
  • Posts: 336
Re: An eR33t production.
« Reply #22 on: May 26, 2009, 11:34:29 AM »
So you can maybe put here finally a DL link?Or it´s only for pros like you?

More or less for people with reading comprehension skills.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: An eR33t production.
« Reply #23 on: May 26, 2009, 11:46:29 AM »
It was beta tested. I don't do open beta tests with random newbies such as yourself.

And u are the big king or what?

It's "An eR33t production.", so who cares about the quality...

James

  • 68 Carbine
  • Posts: 336
Re: An eR33t production.
« Reply #24 on: May 26, 2009, 12:21:05 PM »
The name is the quality. The experience we have in this game to test it ourselves is more than enough. What would you bring to the table if you were able to test it?

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: An eR33t production.
« Reply #25 on: May 26, 2009, 01:18:54 PM »
It's not only me :)

A beta map could be near the final; beta means not only an empty room.

Here are some things:




















Use one of this:




RoBbIe

  • Autococker
  • Posts: 720
Re: An eR33t production.
« Reply #26 on: May 26, 2009, 01:23:51 PM »
lol, James you got told...

Olbaid

  • Autococker
  • Posts: 731
Re: An eR33t production.
« Reply #27 on: May 26, 2009, 03:09:15 PM »
lmao, can't believe you actually spent time doing that.

*slow claps*

James

  • 68 Carbine
  • Posts: 336
Re: An eR33t production.
« Reply #28 on: May 26, 2009, 03:24:50 PM »
This is the exact reason I didn't bring it for beta testing. We already spent hours going through it realigning several textures, then I just gave up. Glad you're more concerned with the textures than the actual gameplay. You can spend 5 seconds in any of my maps and find misaligned textures. Come back with some real feedback.

skitzo

  • Autococker
  • Posts: 539
Re: An eR33t production.
« Reply #29 on: May 26, 2009, 03:41:27 PM »
only t3rror15t would actually notice those things

eMo

  • VM-68
  • Posts: 184
Re: An eR33t production.
« Reply #30 on: May 26, 2009, 05:05:38 PM »
This is the exact reason I didn't bring it for beta testing. We already spent hours going through it realigning several textures, then I just gave up. Glad you're more concerned with the textures than the actual gameplay. You can spend 5 seconds in any of my maps and find misaligned textures. Come back with some real feedback.

He puts the time and effort into helping you out and you snub him ... nice.

Solid map though, really smooth game play.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #31 on: May 26, 2009, 07:41:33 PM »
Post removed
« Last Edit: July 25, 2010, 11:50:10 PM by Dirty_Taco »

Spook

  • Autococker
  • Posts: 2542
Re: An eR33t production.
« Reply #32 on: May 26, 2009, 07:43:12 PM »
Either way, anything will be better than the original 2fort5.

fasian

  • 68 Carbine
  • Posts: 410
Re: An eR33t production.
« Reply #33 on: May 27, 2009, 04:57:50 AM »
This is so much better than the original 2fort5.

FluKe

  • 68 Carbine
  • Posts: 477
Re: An eR33t production.
« Reply #34 on: May 27, 2009, 05:09:24 AM »
Looks good  :D

Sawy

  • VM-68
  • Posts: 144
Re: An eR33t production.
« Reply #35 on: May 27, 2009, 05:30:18 AM »
I like the middle and theses tunnels in the water, but corridors are too much narrow in the base =/.

Why you didn't add roof on the base?

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: An eR33t production.
« Reply #36 on: May 27, 2009, 08:09:52 AM »
lmao, can't believe you actually spent time doing that.
2 minutes. A gameplay test needs much more time. I'll make it later. Maybe.

_burnt

  • Autococker
  • Posts: 698
Re: An eR33t production.
« Reply #37 on: May 27, 2009, 08:13:57 AM »
2 minutes.

Are you a cyborg of some sort?! :o

Bix

  • Autococker
  • Posts: 720
Re: An eR33t production.
« Reply #38 on: May 27, 2009, 08:55:40 AM »
Each time i play the map it plays slower due to people learning it. The game play is strong and will only develop more with time.

magalhaes

  • Autococker
  • Posts: 1256
Re: An eR33t production.
« Reply #39 on: May 27, 2009, 10:10:36 AM »
Either way, anything will be better than the original 2fort5.

This is so much better than the original 2fort5.

I would say this objective doesn't show much ambition.