Author Topic: kp_beta1  (Read 1506 times)

KalTorak

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kp_beta1
« on: February 20, 2006, 01:41:53 PM »
http://development.gmtt.co.uk/imagehost/KalTorak/kp_beta1.zip

[ directions: extract to ...\paintball2\ ]













ps: i know i should've renamed my texture folder from KalTorak to kaltorak (for the linux users out there, i know it causes problems if there's capital letters in the folder names)

pps: this isn't traditional ctf, the capture triggers right when you grab the flag -- so make sure you set it to end the round when the flag is captured.

ppps: have fun, and the final version will be done soon, because i can tell everyone's not gonna like the whole grab and cap deal.  ;D

jitspoe

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Re: kp_beta1
« Reply #1 on: February 20, 2006, 04:54:24 PM »
You can set "endsround" "1" in either the base or the flag to make it force the end of the round.

Looks like you're missing a texture in that first screenshot.  The theme is kind of odd... the textures don't quite seem to go together.  Also, it looks very blocky.  Especially with the rock textures and grass.  It doesn't look very natural.  Also, having huge groups of entities like you do can cause major problems with lag and framerate.  It's better to spread things out so only 4 or 5 are visible at once, or spawn with some equipment and just have a couple upgrades lying around.

lekky

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Re: kp_beta1
« Reply #2 on: February 21, 2006, 09:20:22 PM »
from the ss, my first thought was, "its too green". the green and the walls don't match too good together.

 the game mode is bascially first to reach the flag wins?

Playah

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Re: kp_beta1
« Reply #3 on: February 22, 2006, 01:39:26 AM »
The "stone"- wall - texture should be replaced with another and also the sky might take another look (not that grey). But impressive. ;)

jitspoe

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Re: kp_beta1
« Reply #4 on: February 24, 2006, 01:23:45 AM »
Quote
ps: i know i should've renamed my texture folder from KalTorak to kaltorak (for the linux users out there, i know it causes problems if there's capital letters in the folder names)
You also should have put the map in the "beta" directory so all these beta maps don't clutter everybody's main maps directory.

The r_speeds are really high, and you have WAY too many entities grouped together.  There's no way this map could hold 20 people, so why have all that equipment?  I got message overflows just running around on the map by myself.  It'll be 10x's worse when people are running around spraying all over the place, too.  You might consider reorganizing the map a little so you don't have that long, open area from one equipment pile to the other.  Also, you can probably cut down on the polygons used in the barrels as well.