Jitspoe, would it be theoretically possible to just tweak the "MSG_MAXLEN" define upwards to something like 2000 instead of 1400? It would probably break backward compatibility and may cause problems with old dialup connections but could really reduce the number of overflow bugs.
Not without breaking a message up into multiple packets. It can be done, but I don't really want to lift the limits as it just opens up the door for more bad mapping practices and wasted bandwidth/increased lag. With proper layout, vising, and entity placement, the msg overflows shouldn't be an issue.
I think a better solution would be to start dropping entity data. Things would disappear, but that's better than overflowing or wasting bandwidth.
jitspoe? any updates for this bug?
I just tried something. The maps load if g_warmup is set to 0. I think there's just too much crap in the map to spawn in immediately. You could fix this with .ent files.