Author Topic: Desires for Build 17?  (Read 29881 times)

jitspoe

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Re: Desires for Build 17?
« Reply #160 on: June 07, 2006, 06:25:22 PM »
Well, excuse me for getting community input.

loial21

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Re: Desires for Build 17?
« Reply #161 on: June 07, 2006, 07:23:57 PM »
Can't even see how that could be an objective to be put into 17 if that is the main purpose.
You mean you dont care, not you cant see.

Eiii

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Re: Desires for Build 17?
« Reply #162 on: June 07, 2006, 07:25:11 PM »
You should be ashamed, jits.

TinMan

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Re: Desires for Build 17?
« Reply #163 on: June 08, 2006, 12:28:11 AM »
Here's some more of my crazy desires...er, at least the ones that relate to dpball:
The Counterstrike/Quake4 thing where in the upper right corner the kills are listed with images between names to show what killed them.
Also I know that this already works as observer, but have the name of the player that you are aiming at show up over their head, this comes in handy with team planning because you'd be able to know the names of the players that are near you so you can communicate with them and plan a rush, or to defend the flag.

Gibb

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Re: Desires for Build 17?
« Reply #164 on: June 08, 2006, 09:37:40 AM »
I still think a match mode would help standardize the matching process in the community.  PBCup match format already touches on some of this, but we have to do a lot of it manually.  Basically you have 1 person from each team enter in a command to make them the captain.  Only they can talk in mm1 during the match, everyone else is forced to talk in mm2.  Both teams can join up on their sides as soon as they join the server, but the countdown wont start until everyone types /ready in the console.  If for any reason the game becomes 3v4 or 2v3 because a player got disconnected, overflowed, etc, the following round is delayed until teams are made even or everyone types /ready again in the console.  I've heard of matches where people just get frustrated and leave the server, so although thats a very immature way to handle a loss, both teams should not be punished and become stuck in the game until its even teams again.  Clans can be given timeouts (by typing /to or /time in the console) which last for 20-30 seconds...This allows clans to make substitutions if need be, or quickly rework a strategy.

I know I suggested it before, but I really think this would be the best thing for matches in DP.

bitmate

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Re: Desires for Build 17?
« Reply #165 on: June 08, 2006, 09:59:20 AM »
The /ready command sounds quite reasonable, because there can be 1-2 minutes of warm-up before each map in this case. (Maybe there must be a time limit until the match actually starts, in the unlikely case a whole clan / single player doesn't type /ready.)
The idea with timeouts sounds good as well, maybe giving a team like 2 timeouts 30sec each during one map.

All of your suggestions are representing match modes in EnemyTerritory, which are really great. So in my opinion, adding these rules / commands to pball would help to improve the match style.

loial21

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Re: Desires for Build 17?
« Reply #166 on: June 08, 2006, 09:37:07 PM »
Hello,

This is Loial and I fully endorse Gibb's idea for the next build if not sooner.

Thank you my fellow DP patrons and matrons.

Approved by the committee for better gaming experiences.

jitspoe

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Re: Desires for Build 17?
« Reply #167 on: June 08, 2006, 11:23:55 PM »
* jitspoe goes back in time to implement gibb's idea sooner than the next build.

loial21

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Re: Desires for Build 17?
« Reply #168 on: June 09, 2006, 01:04:25 AM »
All I care about is Gibbs satisfaction! Seeing as how Rust is no more, shame on you Rust!

 ???::)>:(


Raoul_Duke

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Re: Desires for Build 17?
« Reply #169 on: June 09, 2006, 03:11:40 AM »
TOPSPEED ON SCOREBOARDS!!!!!!!

loial21

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Re: Desires for Build 17?
« Reply #170 on: June 09, 2006, 03:38:36 AM »
WHAT!!! NO!! well perhaps? A Client side feature?


blaa

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Re: Desires for Build 17?
« Reply #171 on: June 30, 2006, 04:06:19 AM »
I wish u could do /ignore mm1 in game.

/ignore mm1 would work in matches, but in pub u would first have to do /players, then see the persons # and then /ignore 1

I hope this will some day come. So we can match with tr again (their mm1 is pathetic and disturbing)


Spydie

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Re: Desires for Build 17?
« Reply #172 on: July 03, 2006, 08:11:52 AM »
I'm not sure if this was mentioned, but to stop respawn killing, have a player blink and be invincible for 3 seconds or so when they respawn.. sounds like a good idea to me. thanks

XtremeBain

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Re: Desires for Build 17?
« Reply #173 on: July 04, 2006, 04:55:53 AM »
I'm not sure if this was mentioned, but to stop respawn killing, have a player blink and be invincible for 3 seconds or so when they respawn.. sounds like a good idea to me. thanks
I think this was played with in PB2 or was seen in QWPB at one point.  I don't think it went over very well though.

toM|vendettA

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Re: Desires for Build 17?
« Reply #174 on: July 04, 2006, 06:23:07 AM »
I'm not sure if this was mentioned, but to stop respawn killing, have a player blink and be invincible for 3 seconds or so when they respawn.. sounds like a good idea to me. thanks
I think this was played with in PB2 or was seen in QWPB at one point.  I don't think it went over very well though.

I used to play Delta Force: Landwarrior and Novalogic implemented a feature exactly like that. When you revived you were invincible for 5 seconds. It didnt help at all, spawn killers just sprayed the person reviving until the 5 seconds was up. Which is exactly how it would happen in dp.

Playah

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Re: Desires for Build 17?
« Reply #175 on: July 04, 2006, 06:41:15 AM »
Haha. That what tom mentioned with spraying em 5 secs would look funny...pretty sure :D

IronFist

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Re: Desires for Build 17?
« Reply #176 on: July 04, 2006, 10:25:33 AM »
I'm not sure if this was mentioned, but to stop respawn killing, have a player blink and be invincible for 3 seconds or so when they respawn.. sounds like a good idea to me. thanks
I think this was played with in PB2 or was seen in QWPB at one point.  I don't think it went over very well though.

I used to play Delta Force: Landwarrior and Novalogic implemented a feature exactly like that. When you revived you were invincible for 5 seconds. It didnt help at all, spawn killers just sprayed the person reviving until the 5 seconds was up. Which is exactly how it would happen in dp.

Some Natural Selection servers have a plugin that does the same thing... It just forces the spawn campers to stand just outside the base and wait a few seconds before entering again.

Lunatic

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Re: Desires for Build 17?
« Reply #177 on: July 04, 2006, 07:05:57 PM »
Please, a map pack.

Eiii

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Re: Desires for Build 17?
« Reply #178 on: July 04, 2006, 09:21:16 PM »
I don't see anything terrible wrong with spawncamping... If the spawns on the map are placed well, then the spawncamper shouldn't be able to see all the spawns at once. It's like kicking a puppy to death to make sure you aren't killed by dogs in the future.

GreenAffairz

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Re: Desires for Build 17?
« Reply #179 on: July 05, 2006, 12:52:43 AM »
Spawnkilling ftw <3