Thank you for the thorough feedback. When Rimini and I made this, we really focused on balancing all the paths, and I enjoy playing on it. So point by point, im going to match your suggestions
- We are going to Revamp the center, though from your demo you hit the water alot more often the I do. I also noticed that some of the jumps up to "high mid" you missed because those are to be taken with speed or Circle Jumps. Superman suggested adding fog to this map, and I intend to add a light fog, that can hopefully cover up new ugly VIS blockers. Also I am going to try to decrease the amount of water actually there, which will be the second function of the VIS blockers.
- The water in the 2nd flag path and the trick jump were designed to make it easy to grab 2, but force the main flow towards 1. Also its needed to slow that path down so you cannot just speed out of there to the dirt path. Furthermore it makes 2 more of a gamble, and separates players with jumping abilities and non. There is a way to Strafe + Circle jump across the entire water without touching, and going right into the DJ to go out. This is why I will not be changing that path, I might however add/raise some boxes so that you have a higher chance of only getting halfway stuck.
-That ledge was put it after the bridge for looks
- Making this main ramp more accessible is a good idea. Most likely in b2
- Again this was designed with 2 purposes. 1 so people with DJ skill can skip over it with the barrel, or just strafe up it. the 2nd purpose is to slow down the game going into 2. 2 should be easy to get, but not overly easy. We really thought out the speeds of each path, as well as the location of each flag. With further review we may or may not change this for b2.
Lastly no one really comments on whether or not people think the map looks good. I actually think the game play is really well balanced, and looks absolutely amazing. IS THIS JUST ME?!?!
Thanks for your time, b2 coming soon. And keep the feedback coming
- Cusoman and RiMiNi