Author Topic: Newmap - Sand Sickness  (Read 6114 times)

RoBbIe

  • Autococker
  • Posts: 720
Newmap - Sand Sickness
« on: July 05, 2009, 05:41:17 PM »
A new map




« Last Edit: July 05, 2009, 07:30:35 PM by RoBbIe »

RoBbIe

  • Autococker
  • Posts: 720
Re: Newmap - Sand Sickness
« Reply #1 on: July 05, 2009, 05:44:16 PM »
Here are the ss's

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Newmap - Sand Sickness
« Reply #2 on: July 05, 2009, 06:03:38 PM »
you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens

RoBbIe

  • Autococker
  • Posts: 720
Re: Newmap - Sand Sickness
« Reply #3 on: July 05, 2009, 06:10:52 PM »
you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens

Just play it, then you will see why, the screen shots dont do justice..

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Newmap - Sand Sickness
« Reply #4 on: July 05, 2009, 06:26:32 PM »
Good try.

KI3S

  • 68 Carbine
  • Posts: 475
Re: Newmap - Sand Sickness
« Reply #5 on: July 05, 2009, 09:22:28 PM »
Finish your other map..

musickid999

  • 68 Carbine
  • Posts: 498
Re: Newmap - Sand Sickness
« Reply #6 on: July 05, 2009, 09:40:54 PM »
That's what I said to him. But he's using me as an excuse.

Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"

Those weren't those exact words, but it shows you the idea.

As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.
« Last Edit: July 05, 2009, 10:08:08 PM by musickid999 »

RoBbIe

  • Autococker
  • Posts: 720
Re: Newmap - Sand Sickness
« Reply #7 on: July 05, 2009, 10:05:28 PM »
That's what I said to him. But he's using me as an excuse.

Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"you!"

Those weren't those exact words, but it shows you the idea.

As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.

no it was more like this

musik: "Wanna see zenith, i worked on it a lil,
Me" IDC"
musik:" have you worked on galactica"
me "nah i been waiting on you, i thought we were releasing together"


now about the some jumps, THERE is many jumps, you just only found 5-6 of them, cause u jumped around for about 5 min,

I might change cliff texture if i find better ones, for now i like them

GET ON TOPIC WHO CARES ANYWAY, get on topic, what about my map, download it and tell me what you think, give me tips, say GJ, nice map, one of your best, And that will be fine,
« Last Edit: July 05, 2009, 10:45:14 PM by RoBbIe »

_burnt

  • Autococker
  • Posts: 698
Re: Newmap - Sand Sickness
« Reply #8 on: July 06, 2009, 01:41:21 AM »
Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...

Edit: Why the intercourse al thel spawns are in the mid? Makes no sense. Light is bland, where's the shadows? SShots from 1 to 8 are misaligned brushes/cracks. Spent more time on little deals like these. Eventually you really don't have these at all, even if you spam the map quickly.
I don't really like when you go from metal to wood. I'd prefer metal, it looks much nicer here. Best design is in the 1st flag area(last sshot). Keep the same design for whole map and it looks much better.
« Last Edit: July 06, 2009, 03:09:22 AM by JeeJee »

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: Newmap - Sand Sickness
« Reply #9 on: July 06, 2009, 02:40:48 AM »
one of your best:)

wafflez205

  • 68 Carbine
  • Posts: 275
Re: Newmap - Sand Sickness
« Reply #10 on: July 06, 2009, 03:09:24 AM »
Good job robbie High five!

musickid999

  • 68 Carbine
  • Posts: 498
Re: Newmap - Sand Sickness
« Reply #11 on: July 06, 2009, 03:12:07 AM »
Oh, just to help Robbie answer, the spawns in the mid are temporary. He's still trying to find a good spot for them. He was just too excited about the map and wanted to reveal it to the community.

_burnt

  • Autococker
  • Posts: 698
Re: Newmap - Sand Sickness
« Reply #12 on: July 06, 2009, 03:13:40 AM »
Placing spawns all over the base area could be good idea. Also low end guns, because the map is pretty small.

musickid999

  • 68 Carbine
  • Posts: 498
Re: Newmap - Sand Sickness
« Reply #13 on: July 06, 2009, 03:24:56 AM »
I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Newmap - Sand Sickness
« Reply #14 on: July 06, 2009, 03:59:17 AM »
You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/

_burnt

  • Autococker
  • Posts: 698
Re: Newmap - Sand Sickness
« Reply #15 on: July 06, 2009, 04:34:14 AM »
I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.

Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: Newmap - Sand Sickness
« Reply #16 on: July 06, 2009, 10:35:07 AM »
Renamed to sandsickness_b1.

RoBbIe

  • Autococker
  • Posts: 720
Re: Newmap - Sand Sickness
« Reply #17 on: July 06, 2009, 11:45:26 AM »
Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo

Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...

Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe  spyder or a carbine,

You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/
I will do that, Is there any good angles, like that you know of that really looks good, Im not sure what angles people use

Good job robbie High five!
Thanks

one of your best:)
Thanks i really like it to. :)




Beta 2 will be game play ready, the spawns will be fixed, so will the guns and info,  sunlight and anything else if someone posts it.

_burnt

  • Autococker
  • Posts: 698
Re: Newmap - Sand Sickness
« Reply #18 on: July 06, 2009, 11:57:20 AM »
Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe  spyder or a carbine,

Use for guns spyders and vm's, or if you want to more annoying, stings and trracers. Then place few high end guns stragetically and like that.

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Newmap - Sand Sickness
« Reply #19 on: July 06, 2009, 03:04:48 PM »
..or if you wanna be non-annoying use carbines and autocockers =)