Author Topic: Mapping Competition Theme Ideas (and the specific brush) #2  (Read 8891 times)

RoBbIe

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This thread will be used to come u with themes for the contests. Also ideas of the brush/model that must be included in the map

To start ill use an example of what i mean,

Theme - Sci-Fi

Brush-Model - Meteor
« Last Edit: September 02, 2009, 04:35:04 AM by RoBbIe »

RoBiNandL!nk

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #1 on: July 11, 2009, 09:26:37 PM »
Theme- outside

Brush-model grass/plants 

I like outside maps... more challenging

musickid999

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #2 on: July 11, 2009, 09:30:28 PM »
Also kind of boring, don't you think so? We've had mountains, lowlands, rooftops, castles, junkyards, arenas, etc.........
All of those are outdoor maps. It'd be a cool idea to incorporate the same gameplay into an indoor map.

Rewind

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #3 on: July 11, 2009, 09:31:29 PM »
Theme- outside

Brush-model grass/plants  

I like outside maps... more challenging

So...90% of the maps made?

I think if this were to happen it would need very abstract themes.

Rick

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #4 on: July 11, 2009, 09:48:02 PM »
What do you mean by "Brush-Model"?

Rewind

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #5 on: July 11, 2009, 09:59:45 PM »
He means a specific object that you created that must be present in the map.

musickid999

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #6 on: July 11, 2009, 10:00:24 PM »
He means that the map needs to have a certain "object", either a normal BSP brush, or func_model, that needs to suit the map's theme.
In Robbie's example, the theme was "Sci Fi". The "object" he chose was a meteor, which, up to the mapper's choice, could either be a brush or a model.

Rick

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #7 on: July 11, 2009, 10:12:00 PM »
Theme- Under Ground :)

Brush-model- Rocks :)

RoBbIe

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #8 on: July 11, 2009, 10:29:34 PM »
Theme- Under Ground :)

Brush-model- Rocks :)


That could actually be a interesting thing, depends how you creative you are, i think a underground mining facility, with cranes/ mining equipment, a big hole in the center of the map to mine rocks out of

ip0d

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #9 on: July 11, 2009, 10:42:30 PM »
i think this is a real good idea by the robbie and i like the underground theme
« Last Edit: July 12, 2009, 12:07:19 AM by ip0d »

musickid999

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #10 on: July 12, 2009, 01:05:31 AM »
Let's just purely think of ideas and themes, and NOT state what we can put into them. That kind of defeats the purpose of a competition when you spread around what you're going to put in your map, don't you think?

RoBbIe

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #11 on: July 12, 2009, 01:24:30 AM »
The theme will be
Theme- Under Ground :)

Brush-model- Rocks :)


If nothing better comes up by tomorrow evening, and it will signify start the tourney, it will last 2 months, just to test out the idea if this will work. and if people will actually participate. Good luck everyone and try to get some ideas in before tomorrow

Kyuuchi

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #12 on: July 12, 2009, 04:44:35 AM »
dont address it as a tournament ... and some more clearer rules and a better first topic would be alot much easier to use and assist by rather than this

Cameron

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #13 on: July 12, 2009, 04:49:52 AM »
I see a mine being made... that'd be really cool.  Somehow I wish we could make the flag model gold.... that'd be awesome.

cusoman

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #14 on: July 12, 2009, 05:47:23 AM »
I think you are going about this the wrong way.  If you want to do a successful theme based contest, consider the standard dp2 texture set, and pick a theme that can utilize many textures, while also utilizing underused textures.

For example:

Theme - Winter Wonderland (Snow you f00lz)

Object - Sled

** Notice how vague the theme is, yet how advanced it could become with the application of creativity in the object.  This theme not only uses the lesser used snow texture, but most woods, metals, barrels. ect can look very nice when done properly with snow.  

Enjoy :)

EDIT: You could do the same with Sand :) 

-Cusoman
« Last Edit: July 12, 2009, 06:44:40 AM by cusoman »

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #15 on: July 12, 2009, 09:20:57 AM »
Underground would work well IMO.

zimtstern

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #16 on: July 12, 2009, 10:03:56 AM »
Theme - Indoor

Spook

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #17 on: July 12, 2009, 11:00:38 AM »
I like your example theme, there are not nearly enough Sci-fi maps in this game.

_burnt

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #18 on: July 12, 2009, 11:11:41 AM »
I like your example theme, there are not nearly enough Sci-fi maps in this game.

How you going to make a meteor?

cusoman

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Re: Mapping Competition Theme Ideas (and the specific brush)
« Reply #19 on: July 12, 2009, 12:14:20 PM »
The problem with Sci-fi is the same problem that existed with the last 2 mapping contests (industrial/urban and space), there are not enough metal or sci-fi textures available.  That is why you should do something that has a large texture base, the outdoors, and from there try to get underused textures.  These would include things such as winter based themes, desert themes, underground is ok, but when rimini and I did flaw_mines, it was hard to make good looking terrain because dirt is just not colorful.  It comes out kind of bleh. :)

-Cusoman