Author Topic: Build 16 Release  (Read 19459 times)

jitspoe

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Build 16 Release
« on: February 27, 2006, 02:46:57 AM »
Edit: Looks like the test release worked, so the full install and linux install are available here:
http://dpball.com/files/clients/

I've also put a minimal linux server package together here: http://dpball.com/files/servers/paintball2_build016_linux_minserver.tar.gz
It contains the bare minimum necessary to get a dedicated server on linux up and running (also doubles as an update patch for existing servers).
« Last Edit: February 28, 2006, 04:37:03 AM by jitspoe »

bitmate

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Re: Build 16 Release
« Reply #1 on: February 27, 2006, 04:21:38 AM »
As there are not that many visual changed in the new build, I can't report any bugs on that, but I found another, pretty funny bug.
I asked MosheD to play some rounds, after I downloaded the new build. We went to the -ch1ll- Germany Pub 2 Server (which is still on build 14) and I wanted to have a look at the new models.

I used the command: r_oldmodels, which is in the readme.txt file, during a round. As a consequence, this happend: http://bitmate.bi.funpic.de/paintball/new_modell_with_r_oldmodels.jpg ;D ;D ;D

Then another person joined the server, which now is using the old models for me. MosheD still has the new models + the extra carbine: http://bitmate.bi.funpic.de/paintball/old_and_new_model.jpg.

After I set r_oldmodels to 0 again, the extra carbine disappeared: http://bitmate.bi.funpic.de/paintball/only_new_model.jpg.

Quite funny thing. Just wanted to report this.
Despite that, good work on the new build!!  ;)

XtremeBain

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Re: Build 16 Release
« Reply #2 on: February 27, 2006, 06:00:25 AM »
What did jitspoe say about NSFW images...

bitmate

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Re: Build 16 Release
« Reply #3 on: February 27, 2006, 06:10:00 AM »
Instead of the first screenshot, take this: http://bitmate.bi.funpic.de/paintball/new_model_with_r_oldmodels_censored.jpg...

I don't want you to get fired ;D .

P!nk

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_
« Reply #4 on: February 27, 2006, 08:08:49 AM »
Post removed
« Last Edit: July 26, 2010, 02:42:04 AM by P!nk »

b00nlander

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Re: Build 16 Release
« Reply #5 on: February 27, 2006, 08:36:12 AM »
those leaks are not new and have nothing to do with build16

Eiii

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Re: Build 16 Release
« Reply #6 on: February 27, 2006, 08:40:05 AM »
I used the command: r_oldmodels, which is in the readme.txt file, during a round. As a consequence, this happend: http://bitmate.bi.funpic.de/paintball/new_modell_with_r_oldmodels.jpg ;D ;D

That might be the best bug ever.

Also, could you tell us how to make language files?

GreenAffairz

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Re: Build 16 Release
« Reply #7 on: February 27, 2006, 09:27:15 AM »
Can someone tell me whats on this new build and if i should download it?

bitmate

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Re: Build 16 Release
« Reply #8 on: February 27, 2006, 09:35:54 AM »
As it's just a preversion, you shouldn't download it by now.
Jits said in the first post that there will be a full version tomorrow ("If everything works ok with the update...").

But, if you want to have a quick look at the new interface (the kick/ban interface changed a bit), you can download it by downloading the update.exe (http://dpball.com/files/clients/paintball2_build016_update_pretest1.exe) and then just install it. All you have to do is double-click on the update.exe, click "Yes" a couple of times and start the game ;D .

The update requires 2.7 MB, so pretty small... It's up to you ;)

jitspoe

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Re: Build 16 Release
« Reply #9 on: February 27, 2006, 01:35:18 PM »
Did you do a vid_restart after changing the r_oldmodels setting?  And is it using the old models by default, or are you guys just changing those settings?

As for, "should I download it?"  Yes.  Try it out and provide feedback.  If there are no major bugs, the official release will be exactly the same as the pretest.

Playah

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Re: Build 16 Release
« Reply #10 on: February 27, 2006, 03:24:04 PM »
I´ve recognized something strange while trying to jump. Sometimes when i try to jump it becomes "laggy". It would be best if you´d have a look at the demos below.

Matze

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Re: Build 16 Release
« Reply #11 on: February 27, 2006, 03:53:53 PM »
Well, considering your 180+ ping and that there just a few "lags" and not everytime you jump i guess its just a normal server lagg.

jitspoe

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Re: Build 16 Release
« Reply #12 on: February 27, 2006, 04:25:23 PM »
This is because the server isn't running build 16.  Once all the servers update, the movement should be a lot smoother.

bitmate

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Re: Build 16 Release
« Reply #13 on: February 27, 2006, 06:53:28 PM »
Quote from: jitspoe
Did you do a vid_restart after changing the r_oldmodels setting?
No, I didn't... Maybe it has to do something with that.

Quote from: jitspoe
And is it using the old models by default, or are you guys just changing those settings?
It's using the new models by default, I just changed the models to see, if this actually works.

Eiii

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Re: Build 16 Release
« Reply #14 on: February 27, 2006, 08:38:59 PM »
Language? Files?

EDIT: nm. You should at least point to the thread in the readme.

JOE

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Re: Build 16 Release
« Reply #15 on: February 27, 2006, 10:49:21 PM »
i think i found a bug in 16, sometimes...actually most of the time, i cant see the line of fire from other players (their paint flying through the air) i donno if its because all the servers arent updated yet or what...and im also experiencing the laggy jumpung stuff too

Matze

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Re: Build 16 Release
« Reply #16 on: February 28, 2006, 08:00:20 AM »
This is because the server isn't running build 16.  Once all the servers update, the movement should be a lot smoother.

Will the servers be forced to do the update?

And is there a serversided option to block timed and impact grenades so you are forced to use primed grenades?

JOE

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Re: Build 16 Release
« Reply #17 on: February 28, 2006, 10:18:41 AM »
how doees an aials work for primed nades....like wtf m8^^?

jitspoe

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Re: Build 16 Release
« Reply #18 on: February 28, 2006, 01:11:00 PM »
Quote
Will the servers be forced to do the update?
I haven't decided yet.  It would be nice if everybody just updated on their own, but if they don't, the global bans will lose their effectiveness (banned players could just jump on servers with the older version).

Quote
And is there a serversided option to block timed and impact grenades so you are forced to use primed grenades?
gren_explodeonimpact 0.  The timed grenade is effectively the same thing as primed grenades, so that doesn't really matter.

Quote
how doees an aials work for primed nades....like wtf m8^^?
You don't need an alias for primed grenades anymore (in fact, the old one won't work, so if you have it, you need to delete it from your config).  Instead, just use the menu or manually bind a key to +tossgren.

Matze

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Re: Build 16 Release
« Reply #19 on: February 28, 2006, 01:19:17 PM »
Well, if there are still server which are > 16 it would be very bad for people who are using build 16.

For example the already mentioned "movement lagg bug" or primed grenades.
If your going to match on an build 14 server then, you would get some disadvantages just because your using build 16, and that cannot be the way to go.

And yea just because of the global banlist it should be a must.