Author Topic: Build 16 Release  (Read 19457 times)

loial21

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Re: Build 16 Release
« Reply #60 on: March 08, 2006, 09:54:43 PM »
open console hit f12
Im playing and trying to admin, well play mostly.

Eiii

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Re: Build 16 Release
« Reply #61 on: March 08, 2006, 10:07:05 PM »
I was under the impression that binds don't work while the console is down...

*tests*

TinMan

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Re: Build 16 Release
« Reply #62 on: March 19, 2006, 03:36:04 PM »
Another problem for Jits to hate linux for!

When I load the game, my cursor slowly moves to the top of the game window and I can't move it down, so I pull down the console and type "map bombsaway", so the map loads and then I automatically slowly aim up without touching the mouse, and I can't aim down. So it is continuously thinking I'm aiming my mouse up without me ever touching it.

b00nlander

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Re: Build 16 Release
« Reply #63 on: March 19, 2006, 06:05:01 PM »
thats a problem with the mouse driver I think, I had that happening when I tried using a USB mouse on my linux box hehe

TinMan

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Re: Build 16 Release
« Reply #64 on: March 19, 2006, 10:03:43 PM »
I'll test it with a PS/2 mouse tomorrow, I don't wanna get ball lag though.  =P

loial21

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Re: Build 16 Release
« Reply #65 on: April 14, 2006, 08:00:44 PM »
What else you need?

jitspoe

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Re: Build 16 Release
« Reply #66 on: April 14, 2006, 11:34:34 PM »
Thanks for the screenshot.  That definitely looks like a network problem.  I'm not sure what end it's on, though.  I've gotten netgraphs that look almost exactly like that when I'm uploading files somewhere.  Do you have any applications running that might be taking up your bandwidth (auto-updates, spyware, etc.)?  If several people have complained about it on the Graffiti servers, it might be on their end.   Have you had these spikes on the EV1 servers?  Is there a particular time of day when the lagging is worse?

loial21

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Re: Build 16 Release
« Reply #67 on: April 16, 2006, 01:11:14 AM »
Good questions all.

Programs I have runing or not, are not the forums business. But if you must know......Let this be private.

My msconfig start up is clean. I have no other processing issues, other than I am using windows 98se.

I have alot other ss of this behavior.



IronFist

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« Reply #68 on: June 26, 2006, 02:14:52 AM »
Post removed
« Last Edit: July 25, 2010, 10:52:53 PM by IronFist »

Eiii

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Re: Build 16 Release
« Reply #69 on: June 26, 2006, 03:01:37 AM »
Oh oh, Loial. You'd better stop playing, you know how awful people with high pings/ping spikes are.

Also:
Programs I have runing or not, are not the forums business. But if you must know......Let this be private.

That's the funniest thing you've EVER said.

loial21

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Re: Build 16 Release
« Reply #70 on: July 04, 2006, 07:59:14 PM »
and "pretty ladies"
Whew I was worried.

I am not downloading anything nor do I run any other programs while playing paintball, ever. This can happen on any server at any time.

Eiii

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Re: Build 16 Release
« Reply #71 on: July 04, 2006, 09:18:46 PM »
Then it sounds like your connection.
Like I said, you'd better not play, or you'll degrade other people's gaming experience. Otherwise you're a filthy hypocrite! :D

loial21

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Re: Build 16 Release
« Reply #72 on: July 05, 2006, 03:40:46 PM »
Quote
Then it sounds like your connection.
I ruled that out before posting via traceroutes to serveral servers for example web, email and game servers with zero packetloss. I have those on ss as well.

Besides if I stopped playing and posted I would be like you. Something you need to work my good man. Dont be scared to use your name once and while and play. :)

Like I said this is the ONLY time I experience latency.

XtremeBain

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Re: Build 16 Release
« Reply #73 on: July 05, 2006, 04:04:32 PM »
Do a ping test to somewhere, www.pbcup.com for 1000 or 5000 attempts then at the end look at your packets dropped.
I think the command is:
Code: [Select]
ping www.pbcup.com -c 1000

TinMan

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Re: Build 16 Release
« Reply #74 on: July 05, 2006, 04:28:56 PM »
in linux its
Code: [Select]
ping -c 1000 www.pbcup.com

loial21

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Re: Build 16 Release
« Reply #75 on: July 05, 2006, 04:40:49 PM »
Ok. Will do. Are we going to compare the amount of packet loss? I fail to see the need. Please help.

IronFist

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« Reply #76 on: July 09, 2006, 11:27:02 PM »
Post removed
« Last Edit: July 25, 2010, 10:47:59 PM by IronFist »

namebrand

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Re: Build 16 Release
« Reply #77 on: September 30, 2006, 02:53:43 PM »
few more requests..

1. I think it should automatically go to chasecam after you die.

2. I also think you should have the same physics in obs mode as in the game so you can practice without the extra gravity. Yes, its kinda fun feeling like your flying through the map in obs, but when you go back to the game it makes your feet feel 50 pounds heavier =)

3. Should say when a player has changed his name imo.


4. Also...dunno if this has been mentioned...but when you're in chasecam, theres a major lag on the player's name when switching through players...for example, I'll "]" to the next player but the name will remain of the previous player for a few seconds... Kinda sucks when you want to spec a specific player.

hope this helps
-the name

TinMan

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Re: Build 16 Release
« Reply #78 on: September 30, 2006, 04:14:29 PM »
XD
Thread 2 months dead.
b17 in the works.


Lunatic

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Re: Build 16 Release
« Reply #79 on: September 30, 2006, 04:48:18 PM »
to Number 2: All you have to do is type "noclip" in the console in obs mode, and you will have the same physics.