Author Topic: Compiling error: sampletriangulation: no points  (Read 1447 times)

_burnt

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Compiling error: sampletriangulation: no points
« on: July 20, 2009, 04:50:18 AM »
I just got an error when compiling my map with fastvis. I tried final compile, same thing. Here's the compiling screen:

Code: [Select]
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp jtnmappii

C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 jtnmappii
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
writing C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.prt
Writing C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.bsp
    1 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -fast jtnmappii

C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -fast jtnmappii
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
fastvis = true
reading C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.prt
 223 portalclusters
 479 numportals
0...1...2...3...4...5...6...7...8...9... (0)
Average clusters visible: 125
Building PHS...
Average clusters hearable: 220
visdatasize:13044  compressed from 14272
writing C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.bsp
  0.0 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 jtnmapp
ii
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 jtnmappii
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -chopcurve set to 128.0  (curve surface patch size)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\jtnmappii.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (20)
0...1...2...3...4...5...6...7...8...9..
************ ERROR ************
SampleTriangulation: no points

************ ERROR ************
SampleTriangulation: no points

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap jtnmappii

C:\bsp\pball2\quake2\pball\mapfiles>copy jtnmappii.bsp c:\games\paintball2\pball
\maps\inprogress
        1 tiedosto(a) on kopioitu.

C:\bsp\pball2\quake2\pball\mapfiles>c:

C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Jatka painamalla mitä tahansa näppäintä . . .

Tried to search with google but didn't really find anything

_burnt

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Re: Compiling error: sampletriangulation: no points
« Reply #1 on: July 22, 2009, 05:04:26 AM »
intercourse yeah! I got this AGAIN, when compiling ANOTHER map. I must try to fix it, but if you have anything, please tell me.

Forgot to mention, that i could fastvisrad compile, but when i tried to final compile, the error occured.

Edit: Problem solved, thanking Rick for help. Problem was rather weird: it was caused by brush based entities which i have done before with no problem. In these cases trigger_push and base entities.

Edit2: i remade the base entities with different texture and texture scale 1 and it compiled fine.

Edit3: Apparently the problem came from the texture scale. They were at 5000, though they were supposed to be at 500. I lowered the scale to 1 and the problem disappeared.
« Last Edit: July 22, 2009, 08:58:13 AM by JeeJee »

Rick

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  • Posts: 2190
Re: Compiling error: sampletriangulation: no points
« Reply #2 on: July 22, 2009, 11:43:03 PM »
intercourse yeah! I got this AGAIN, when compiling ANOTHER map. I must try to fix it, but if you have anything, please tell me.

Forgot to mention, that i could fastvisrad compile, but when i tried to final compile, the error occured.

Edit: Problem solved, thanking Rick for help. Problem was rather weird: it was caused by brush based entities which i have done before with no problem. In these cases trigger_push and base entities.

Edit2: i remade the base entities with different texture and texture scale 1 and it compiled fine.

Edit3: Apparently the problem came from the texture scale. They were at 5000, though they were supposed to be at 500. I lowered the scale to 1 and the problem disappeared.

It's good to see that you worked out the rest of the problem yourself :)
and Thank you for posting how you fixed it, it may help a lot of people in the future.