I just wanted to express my feelings on some trends I've seen in maps recently.
Super-fast trick jump paths, super-slow regular paths
The shortest paths should be accessible to all players. The new players who can't jump take long enough navigating the regular paths. Why should they be punished even further by not being allowed to take a paths that are half the distance? They're already being slaughtered by the more experienced players. This will just add more frustration and does not help the community grow.
Does your map really need 4+ flags?
At first, it was a crutch to get around base designs that were too easy to defend. Now people just dump flags all over the place like it's the standard thing to do. I've seen several maps where the flags are like 20 feet apart. What's the point of that? That's just stupid. I would love to see some new maps with solid gameplay and flow due to strategic layouts rather than maps that rely on multiple flags per base to keep things moving.
Obscurely-placed/hidden/difficult to reach/trick jump required flag locations
Along with my previous point, it seems some mappers feel the need to make an easter egg hunt/platformer game out of the flag placement. When placing a flag, ask yourself these questions:
1) Will a person playing this map for the first time be able to immediately locate this flag?
2) Will a person playing the game for the first time be able to reach the flag?
3) Can a person reach the flag while moving backward and shooting at defending opponents?
If the answer is "no" to any of those, you should probably reconsider the flag placement.
Let's use planks everywhere!
They're structurally sound, right? Use them for support beams, ladders, hell, even make a single plank out of planks! I know it's kind of the signature texture in this game, but it looks dumb in most cases. Who would build a pole out of planks? That doesn't even make sense. About the only place I've seen planks in real life is on a floor. Ok, that's not really recent, and I'm guilty of it, too, but let's at least try to make the maps somewhat feasible/believable in the future.
Ignored feedback/90% done and calling it "final"
If you're tired of working on a map, let somebody else polish it up. A lot of times, the issues are relatively quick fix if somebody has the motivation. We already have hundreds, if not thousands, of maps. We don't have a lot of high-quality maps. Test, iterate, polish, and make the best looking, best playing map the game has ever seen, then make an even better one.
Maybe, with time, we can fill the server rotations with solid, fun, good-looking, accessible maps that will keep new players coming back for more.