Author Topic: New map: A Long Way to Palace of Fortune  (Read 7462 times)

Gamabunta

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Re: New map: A Long Way to Palace of Fortune
« Reply #20 on: August 07, 2009, 03:35:57 AM »
Yes, cover flag with a shield (let's say, blitz alike shield), so that whoever grabs doesn't have to run out of base in an instant and can wait for team to help.

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #21 on: August 07, 2009, 07:34:17 AM »
Yes, cover flag with a shield (let's say, blitz alike shield), so that whoever grabs doesn't have to run out of base in an instant and can wait for team to help.

That could work, but it may prevent you grabbing the flag quickly from the front, if the shield is too big. I'll wokr out something for beta 3.

Further, i've moved the paths coming out from side further in the base, so you can take cover from the staircase faster.

Feel free to tell more of your opinions :P

Termin8oR

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Re: New map: A Long Way to Palace of Fortune
« Reply #22 on: August 07, 2009, 06:47:05 PM »
Nice map but middle is to simple.

SuperMAn

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Re: New map: A Long Way to Palace of Fortune
« Reply #23 on: August 08, 2009, 01:33:11 AM »
Played it a few times in pub.  It takes the whole 20 minutes.  Gets a little boring after a while.  Only my opinion though.  Others seemed to like it.

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #24 on: August 08, 2009, 01:39:34 AM »
Nice map but middle is to simple.

Gosh, when something simple comes, people complain about it all the time :P

On a serious note, i wanted to make something simple, it's much fun after making all kinds of crazy stuff :D

jitspoe

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Re: New map: A Long Way to Palace of Fortune
« Reply #25 on: August 10, 2009, 12:24:01 AM »
Quote
"requiredfiles" "scripts/skplants1"
You need to add a ".txt" to that.  Always check the console for errors and warnings!

I've uploaded the map to the beta server and attached a demo with revision suggestions.  The lighting looks good, but you need to make it a lot brighter.  It's very difficult to see other players.

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #26 on: August 11, 2009, 08:24:51 AM »
You need to add a ".txt" to that.  Always check the console for errors and warnings!

hehe, that's why you're here ;D

I'm not going to make all spots lighter, some are dark intentionally. But i'll tweak them for next beta.

UDead

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Re: New map: A Long Way to Palace of Fortune
« Reply #27 on: August 12, 2009, 05:47:12 AM »
look good, i like it.

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #28 on: August 23, 2009, 10:34:11 AM »
Ok, just compiled b3. I didn't really "work" on it, i just fixed the few things you pointed (at least most of them).

http://maps.digitalpaint.therisenrealm.com/map/place/

jitspoe

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Re: New map: A Long Way to Palace of Fortune
« Reply #29 on: August 31, 2009, 05:31:14 PM »
You need to add like -scale 3 to the lighting stage.  Be sure to test the map on the default settings.  It's really difficult to see anything.

Map is up on the beta server.

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #30 on: September 01, 2009, 07:41:12 AM »
You need to add like -scale 3 to the lighting stage.  Be sure to test the map on the default settings.  It's really difficult to see anything.

I use default brightness settings. Maybe my monitor is super bright :O

wizzi

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Re: New map: A Long Way to Palace of Fortune
« Reply #31 on: September 01, 2009, 10:36:27 AM »
i thought it was a good map :) i liked the use of double jumps to get higher instead of ramps

_burnt

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Re: New map: A Long Way to Palace of Fortune
« Reply #32 on: December 19, 2009, 09:27:49 AM »
I've made b4 to this map because blaa wanted to use it 1-flag because we couldn't get the .ent file for roundup made. So i basically made some areas lighter, added some custom inidcators and such.. Hoping that someone plays it in the cup:p

T3RR0R15T

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Re: New map: A Long Way to Palace of Fortune
« Reply #33 on: December 24, 2009, 06:57:56 PM »
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