Author Topic: New map Industrial  (Read 21641 times)

FreudDu31

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Re: New map Industrial
« Reply #40 on: March 18, 2006, 03:29:14 AM »
New screenshots just for fun.
The map is not ended and my friend doesnt work on other texture for the moment.








Termin8oR

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Re: New map Industrial
« Reply #41 on: March 18, 2006, 10:16:11 PM »
Kinda odd
but nice. Cool color lights.
and you need to double check the hand rails, some of them dont match up. and check lights kinda miss places light texture on the lamp.

-Termin8oR

jitspoe

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Re: New map Industrial
« Reply #42 on: March 18, 2006, 11:37:26 PM »
It looked a lot better in the first shots, before the excessive colored lighting was added.

lekky

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Re: New map Industrial
« Reply #43 on: March 19, 2006, 03:09:23 PM »
it looks really dark, the last two screenies are bascially pure blackness

FreudDu31

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Re: New map Industrial
« Reply #44 on: March 20, 2006, 01:48:12 PM »
The same map but with no light effect






lekky

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Re: New map Industrial
« Reply #45 on: March 20, 2006, 02:12:57 PM »
it looks really cool, and a lot better imo in the second screenshots

kNoC

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Re: New map Industrial
« Reply #46 on: March 20, 2006, 03:11:03 PM »
i like the map alot, but i know im a major fan on your creations, and im glad to test them out, this would be a nice map, if jits implemtns day/night shifting, because if i say so myself, night looks slick also

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #47 on: March 20, 2006, 04:16:14 PM »
For the first shot I dont have the texture for the pipe, I havent see it before I take screenshot, sorry

FreudDu31

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Re: New map Industrial
« Reply #48 on: March 21, 2006, 04:08:10 PM »
With pipe texture  and more details
« Last Edit: March 21, 2006, 04:50:46 PM by FreudDu31 »

KnacK

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Re: New map Industrial
« Reply #49 on: March 22, 2006, 10:36:41 AM »
darn that looks good......

Playah

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Re: New map Industrial
« Reply #50 on: March 23, 2006, 12:59:37 PM »
Cool. Great. :)

bitmate

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Re: New map Industrial
« Reply #51 on: March 23, 2006, 01:16:40 PM »
Either create some new textures, or release the map with the default dp textures, but RELEASE IT!!!

Can't wait to play it..

jitspoe

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Re: New map Industrial
« Reply #52 on: March 23, 2006, 01:36:19 PM »
But fix the lighting, first. :)

bitmate

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Re: New map Industrial
« Reply #53 on: March 23, 2006, 03:22:50 PM »
I think they are re-doing the lightning?

draaxk

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Re: New map Industrial
« Reply #54 on: March 24, 2006, 04:54:13 AM »
I think they are re-doing the lightning?

Now that I have the structure of the level, I actually re-work on each building. I have too change the sky with one another period of the day (night falling).

I will first finish the buildings before lightning, and after the lightning, I will perhaps work on the textures.

FreudDu31

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Re: New map Industrial
« Reply #55 on: March 31, 2006, 11:24:29 AM »
New screenshot, just for fun






KnacK

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Re: New map Industrial
« Reply #56 on: March 31, 2006, 12:39:46 PM »
darn that's sweet

lekky

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Re: New map Industrial
« Reply #57 on: March 31, 2006, 12:56:43 PM »
New game mode - Parkour!

FreudDu31

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Re: New map Industrial
« Reply #58 on: March 31, 2006, 01:02:00 PM »
Parkour?

lekky

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Re: New map Industrial
« Reply #59 on: March 31, 2006, 01:11:59 PM »
http://en.wikipedia.org/wiki/Parkour

do a search on goolge video for it, theres some pretty cool stuff.