Author Topic: New map Industrial  (Read 21820 times)

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #60 on: April 02, 2006, 04:11:52 AM »
In fact PARKOUR is made by french.
Im french and I dont know this word and I know this art of mouvement or sport like you want

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #61 on: April 08, 2006, 07:22:01 AM »
A satellite screenshot of the map lol 8)


MosEz

  • Autococker
  • Posts: 630
Re: New map Industrial
« Reply #62 on: April 08, 2006, 10:11:17 AM »
Raped... Nice Map

Eiii

  • Autococker
  • Posts: 4595
Re: New map Industrial
« Reply #63 on: April 08, 2006, 10:15:33 AM »
Yes. Such a wondurful map could only have come from some form of sexual assult.

JR

  • Stingray
  • Posts: 71
Re: New map Industrial
« Reply #64 on: April 08, 2006, 10:35:45 AM »
Sweet. Can't wait.

bitmate

  • Autococker
  • Posts: 1248
Re: New map Industrial
« Reply #65 on: April 08, 2006, 07:16:18 PM »
Some lighting would be nice ;)

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #66 on: April 09, 2006, 09:18:20 AM »
Lighting like this, and like you see on the 1st shot at the right the texture is not the HL² texture


bitmate

  • Autococker
  • Posts: 1248
Re: New map Industrial
« Reply #67 on: April 09, 2006, 09:25:30 AM »
Maybe it could be a bit darker in general.
And please, get rid of the coloured bases. They look really strange.

The hallway in the second screenshots looks awesome!! Keep it on!

SkateR

  • Autococker
  • Posts: 1173
Re: New map Industrial
« Reply #68 on: April 09, 2006, 09:55:53 AM »
I loved it until I saw the last screen shots. It looks terrible in them. But the map would be awesome if you could *go* in the buildings.

bitmate

  • Autococker
  • Posts: 1248
Re: New map Industrial
« Reply #69 on: April 09, 2006, 09:57:35 AM »
But the map would be awesome if you could *go* in the buildings.
Counter-Strike like :)

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #70 on: April 09, 2006, 10:01:10 AM »
Is that better now. And in fact, we could go into some buildings.



SkateR

  • Autococker
  • Posts: 1173
Re: New map Industrial
« Reply #71 on: April 09, 2006, 10:34:49 AM »
that looks great! Nice job.

Eiii

  • Autococker
  • Posts: 4595
Re: New map Industrial
« Reply #72 on: April 09, 2006, 03:14:46 PM »
Now re-do the textures. ;)

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #73 on: April 10, 2006, 11:07:30 AM »
This is the corridor to go inside a building.


MosEz

  • Autococker
  • Posts: 630
Re: New map Industrial
« Reply #74 on: April 13, 2006, 07:08:14 AM »
dood GIMME A LINK FOR DL THIS MAP

bitmate

  • Autococker
  • Posts: 1248
Re: New map Industrial
« Reply #75 on: April 13, 2006, 10:41:12 AM »
There won't be any download link, unless the textures have been changed.

Vinne

  • VM-68
  • Posts: 227
Re: New map Industrial
« Reply #76 on: April 13, 2006, 03:51:51 PM »
nice level i like its gonna be cool i know tell me when it comes out! (this is gonna be SWEET!) ;D ;D ;D

lekky

  • Autococker
  • Posts: 2449
Re: New map Industrial
« Reply #77 on: April 13, 2006, 06:58:16 PM »
There won't be any download link, unless the textures have been changed.

nice level i like its gonna be cool i know tell me when it comes out! (this is gonna be SWEET!) ;D ;D ;D


 :-\

FreudDu31

  • Stingray
  • Posts: 89
Re: New map Industrial
« Reply #78 on: April 14, 2006, 12:25:25 AM »
Nice reply lekky, lol.
For the moment we cant give you any beta, just because we use HL² texture but actually we work for change them by our textures, so that take time to do all the textures of the map.
We dont want to use the pball textures because they not adapted to the style of the map.
So be patient...

Playah

  • 68 Carbine
  • Posts: 485
Re: New map Industrial
« Reply #79 on: April 14, 2006, 04:56:11 AM »
Sure Freud, take all the time you need for it, only keep it up till its finished. ;)