Playing with the old models actually gives you a disadvantage for aiming. Sure, they're bigger visually, but you don't know
where to hit them. Most of the time almost half of the body is sticking outside of the bounding box, so you end up shooting through them. The new models fit inside the bounding box almost exactly, so if you aim at the model, you're aiming at the bounding box.
People begged for a fix for the "shoot through head" bug. This is it. The other option would be to change the size of the bounding box itself, which would drastically impact the game play and make some maps unplayable because you wouldn't be able to fit through certain areas. If you don't like it, provide detailed feedback on what, specifically, needs to be changed.
Here are some things I've gathered:
- Too small. Can't really change that without exceeding the bounding box.
- Too fat. I don't really see it. I guess it's the baggy, untucked shirt. The old model had huge hands, feet, head, legs, etc -- very disproportionate, and the exaggeratedly narrow waist I guess made him thin in comparison to the new model. We could make the new model thinner, but that just means less visible area.
- Crouching looks funny. To fit the bounding box, the crouching animations need to be exactly 1/2 the height of the standing animations. If you can take some reference photos and/or videos to help make more realistic crouched animations, please do.
- Looks like a hunchback. He was obviously hunched over his computer playing paintball2 too much.
But seriously, we'll see what we can do about that.
- Animations are stiff. Yeah... they need work.
It seems like everybody wants the global login system for
build 17, so I guess model improvements will have to wait until 18 or whenever...