Author Topic: xMapCom Entry: Lands of Grief and Regret -Final Release-  (Read 11103 times)

_burnt

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xMapCom Entry: Lands of Grief and Regret -Final Release-
« on: August 17, 2009, 12:55:13 PM »
After a long time it's finally here! Our xMapCom entry!

Theme of the map is somekind of underground militarybase, with cavern mid area. There are 3 route choices: low tunnel, sewer pipe and the high one.
Players start with spyder, steel barrel, full 100 hopper and small loaded gas. Few cabines are placed near bases, few cockers at the mid.

http://maps.digitalpaint.therisenrealm.com/map/lands/
« Last Edit: October 12, 2009, 04:46:10 AM by JeeJee »

sean123

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #1 on: August 17, 2009, 01:50:02 PM »
very nice

T3RR0R15T

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #2 on: August 17, 2009, 02:20:51 PM »
Yes, a good map with very nice lighting.


Here are some things:











Last picture, missing clip brush.

RiMiNi

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #3 on: August 17, 2009, 08:34:34 PM »
The Base entrances seem a little narrow.

Termin8oR

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #4 on: August 18, 2009, 01:26:36 AM »
Great looking map from screenshots.

The 3 path ways into each base look to easy camped?
Maybe some form of speed or another path to allow maximum flow?

musickid999

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #5 on: August 18, 2009, 02:49:27 AM »
Jesus christ. Is that what we're up against? XD

UDead

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #6 on: August 18, 2009, 06:33:25 AM »
Lol. I like your map, this is a good way to get some new great maps to play on the servers. T3RR0R15T, is there something wrong with it being dark there you took ss? Jsut asking.

T3RR0R15T

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #7 on: August 18, 2009, 11:48:43 AM »
I don't like them :P



Code: [Select]
PB_droptofloor: item_pballhopper startsolid at (-24 -40 -16)
PB_droptofloor: item_pballhopper startsolid at (24 40 -16)



Online @ [OTB] Beta (IP: 92.51.145.48:22222)

hoffig

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #8 on: August 18, 2009, 12:25:03 PM »
Not bad map :) Good job

_burnt

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #9 on: August 18, 2009, 12:32:49 PM »
Code: [Select]
PB_droptofloor: item_pballhopper startsolid at (-24 -40 -16)
PB_droptofloor: item_pballhopper startsolid at (24 40 -16)

I knew these but i don't know what it means :P (were lazy to fix and compile again... :D) I think it isn't anything really bad, or is it?

SuperMAn

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #10 on: August 18, 2009, 02:34:19 PM »
Someone want to upload this again?  The link doesn't seem to be working.

Thanks T3RR0R15T

T3RR0R15T

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_burnt

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #12 on: August 19, 2009, 08:32:12 AM »
The 3 path ways into each base look to easy camped?
Maybe some form of speed or another path to allow maximum flow?

There are 5 routes into the base: front entrance, bd, that small tunnel, low entrance and behind the 2nd fg. But there are 3 main routes from base to base and they shouldn't be too easy to camp.

nook

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #13 on: August 19, 2009, 08:51:38 AM »
Another big map...

abnormal

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #14 on: August 19, 2009, 09:23:49 AM »
good map. Nice lighting in mid. Maybe you could make the door behind main flag to open synchronizade.

_burnt

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #15 on: August 19, 2009, 10:29:04 AM »
Maybe you could make the door behind main flag to open synchronizade.

I will when i find an efficient way to do it. Somekind of trigger could work, i need to study them a bit.

Nice to see that people like lights in my recenet maps. I myself find that brush based lights are easy to handle, are really cool looking and i don't mess up with them:D I always managed to mess sunlight, even though it looked so easy to handle...

musickid999

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #16 on: August 19, 2009, 11:28:13 AM »
Are you trying to make the doors open at the same time? It's easy, just give all the brushes part of the door the same targetname, and give a trigger_multiple the same target as the doors' targetname.

_burnt

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #17 on: August 20, 2009, 12:29:31 PM »
Beta 2 is here, so check it out!!!1!

http://maps.digitalpaint.therisenrealm.com/map/lands/

jitspoe

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #18 on: August 23, 2009, 12:39:54 AM »
Are you trying to make the doors open at the same time? It's easy, just give all the brushes part of the door the same targetname, and give a trigger_multiple the same target as the doors' targetname.
Or you can put them on the same team.

Feedback:
- The lighting in the middle needs to be like 10x's brighter.  I couldn't see squat, and I know many people have darker monitors than I do.
- Some of the paths seem just unnecessarily cumbersome.  Why is there a pile of crates blocking the tunnel entrance, for example?
- I'm not sure 4 flags are necessary here, at least, not in this configuration.  With 1 flag per side, there are many paths in to the base.  With 2, players will likely take the same path in order to grab both flags quickly, and it becomes easier to defend (more predictable).  Plus a single player can defend both flags, so it doesn't really cut back on "camping".
- It's nice that you have a somewhat direct non-trick jump path to second flag from the first, but jumping from the box to that little edge of barrel then to the ladder is more awkward/difficult than learning to trick jump, I think.  Why not just make the ladder go all the way to the ground and have the trick jumps just be a short cut?

Map is up on the beta server.

Cameron

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Re: xMapCom Entry: Lands of Grief and Regret
« Reply #19 on: August 23, 2009, 01:20:52 AM »
- The lighting in the middle needs to be like 10x's brighter.  I couldn't see squat, and I know many people have darker monitors than I do.
Meeee.  I've got a brick still :).