Fixed the leak, as well as detailed all the wooden posts, barrels and a few other stuff. Now, your map should compile much more quickly.
Because of the leak fix, the map is now a lot brighter, too bright in some areas. I also fixed those ladder walls that were still there, beside the archways outside the base.
You might want to edit the brightness of the lighting (_sun_value). It's way too bright inside the bases.
Also, you have an error inside the .map that I didn't spend time trying to find. It's a trigger_push error. I think you have 2 sets of them in the same place, but one of them has a wrong targetname or something. Check it out and try to fix it.