Author Topic: Build 28  (Read 21327 times)

jitspoe

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Re: Build 28
« Reply #20 on: August 21, 2009, 11:55:55 AM »
I love the barrel sounds, the tread plate is fine I think it’s the metal5_8 and that category. Also when I walk on it I hear more than four footsteps like I have more than four feet, Idk.
That's odd.  The thick metal sound is much quieter than the thin metal sound.  It's barely louder than the asphalt sound, which is probably the quietest footstep sound.  Maybe your speakers or whatever your sound setup is has really loud high-frequency noises?  The thick metal is certainly a higher pitch.  Open paintball\pball\sound\player\step_metalt0.wav in another program and see if that's the footstep sound you're thinking of.

ic3y

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Re: Build 28
« Reply #21 on: August 21, 2009, 12:51:51 PM »
Maybe u can release a b28 Update Server Version, so we can try Mute Functions on the Server side.

T3RR0R15T

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Re: Build 28
« Reply #22 on: August 21, 2009, 03:42:28 PM »
s_nojump: Let me test it a few days.

Enable it by default.

UDead

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Re: Build 28
« Reply #23 on: August 21, 2009, 07:43:38 PM »
wow it sounds much louder in the game, well idk.

T3RR0R15T

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Re: Build 28
« Reply #24 on: August 22, 2009, 05:06:16 AM »
U can remove the gamespy url from the website page.

joonas

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Re: Build 28
« Reply #25 on: August 22, 2009, 09:33:56 AM »
In my opinion, it wasn't a good idea to create sounds that represent walking on thin/hollow metal when there is no way for the game to know what is thin or not. For metal to sound hollow, it needs to be thin enough to vibrate properly -from a humans weight- and above the ground so that nothing's stopping the vibration. Mostly that's not the case in the maps we have now.

T3RR0R15T

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Re: Build 28
« Reply #26 on: August 22, 2009, 11:03:09 AM »
Do u have some sounds for (stone/sand under) water and ice?

jitspoe

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Re: Build 28
« Reply #27 on: August 22, 2009, 03:35:04 PM »
Do u have some sounds for (stone/sand under) water and ice?
In the readme?

As for the thin metal sound, it's applied, based on texture, to barrels, tread, and rivited sheet metal.  The sound could certainly stand to be toned down, but do you have an example of a case where that doesn't make sense?

joonas

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Re: Build 28
« Reply #28 on: August 22, 2009, 03:51:18 PM »
do you have an example of a case where that doesn't make sense?

1. In dome, the floor is making me feel uncomfortable with the new sounds.
2. In airtime3, there's some metal placed on the outer edges in certain places. Impossible to make a hollow sound, since the metal is placed on top of something (a light in this case).
3. In nhb, the floor in the middle switches between 2 metal textures. Kinda weird to have different sounds there.
4. In hca_fort, there's tread everywhere. Sometimes the hollow sound fits, sometimes it doesn't.

The sound's not bad, it's just that you hear it from wrong places.
« Last Edit: August 22, 2009, 06:10:18 PM by joonas »

UDead

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Re: Build 28
« Reply #29 on: August 22, 2009, 04:34:48 PM »
also i have been hering more than one footstep on some maps with the metal sounds.

jitspoe

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Re: Build 28
« Reply #30 on: August 22, 2009, 07:40:38 PM »
also i have been hering more than one footstep on some maps with the metal sounds.
Do you have 3d sound enabled or something?  I haven't heard that at all.  What are your audio settings.  Is there any way you can record it?

joonas: I see your point about dome (though that seems like a weird texture to use on the floor to begin with).  I disagree with the lights;  lights are just a hollow metal box with a light bulb, so how is it impossible to make a hollow sound? :)

In any case, for next release, perhaps I need to work on a non-hollow thin metal sound, and just leave the hollow thin metal on the barrels?

joonas

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Re: Build 28
« Reply #31 on: August 23, 2009, 03:36:13 AM »
I disagree with the lights;  lights are just a hollow metal box with a light bulb, so how is it impossible to make a hollow sound? :)
I said something stupid there ><

But anyway, I have started to grow fond of the hollow sounds. Probably been thinking about them too much and lost my newcomer point of view on them.
I renamed the sounds so that the hollow sounds were replaced by the thick ones. After a little running around I felt the need to change them back o.O

Edit: I sometimes hear 2 footsteps when i jump. That's what UDead is talking about, i think.
I don't mind it myself.
« Last Edit: August 23, 2009, 03:56:18 AM by joonas »

UDead

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Re: Build 28
« Reply #32 on: August 23, 2009, 05:31:08 AM »
is ther a glass footstep sound?

T3RR0R15T

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Re: Build 28
« Reply #33 on: August 23, 2009, 06:11:19 AM »
In the readme?

What do u mean with that question?
The readme has only the text "Feature: Surface specific footstep sounds.", but not which sounds.

Maybe, can u make some water sounds with different undergrounds and in the winter some ice sounds?



There is a (new?) bug:
TDM: My team wins 50:00. When now someone die (through a paintgren) after the last round ends, it shows the scoreboard and the points are 49:01.

jitspoe

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Re: Build 28
« Reply #34 on: August 23, 2009, 02:01:27 PM »
What do u mean with that question?
Sorry, quoted the wrong post.  I meant to quote this one:

U can remove the gamespy url from the website page.
Is that just in the readme, or somewhere else?

Edit: I sometimes hear 2 footsteps when i jump. That's what UDead is talking about, i think.
It plays an extra footstep sound instead of a jump grunt when you jump and s_nojump is set.  I could make it only play one, but I kind of wanted it to be more audible.

is ther a glass footstep sound?
It just uses the asphalt sound.

Quote
There is a (new?) bug:
TDM: My team wins 50:00. When now someone die (through a paintgren) after the last round ends, it shows the scoreboard and the points are 49:01.
Not new, but it's pretty rare.

T3RR0R15T

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Re: Build 28
« Reply #35 on: August 23, 2009, 02:19:42 PM »
Is that just in the readme, or somewhere else?
Ingame: website menu.

MyeRs

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Re: Build 28
« Reply #36 on: August 23, 2009, 06:21:42 PM »
Shockwave just got the build and told me he's getting modified content warning. So can he play with it? Or does he have to go back to 27?

jitspoe

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Re: Build 28
« Reply #37 on: August 23, 2009, 08:47:49 PM »
Shockwave just got the build and told me he's getting modified content warning. So can he play with it? Or does he have to go back to 27?
Tell him to do a full install.

pheeks

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Re: Build 28
« Reply #38 on: August 24, 2009, 08:07:29 AM »
Can you edit the s_nojump command so it disables you from hearing YOUR jump sounds but you can hear others jumping?

EDIT: But this doesn't mean that others can't hear you jump. It just means you can't hear yourself jump.

jitspoe

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Re: Build 28
« Reply #39 on: August 24, 2009, 10:14:13 PM »
mute/unmute: I can mute and unmute client numbers, which are not on the server.
Good catch.  This could potentially cause crashes, so I'll fix it before the official release. (Can't believe I forgot sanity checks on that).

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nextmap: Please add Pong to the valid game modes list.
Also fixed that and the website links.

I should have a linux build soon.