Author Topic: New Divide  (Read 5812 times)

aircrew

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New Divide
« on: August 20, 2009, 06:00:42 PM »
Ok, so I have made map and I think it´s ready to be shown to you.

      Main reason why I made this map is because I was bored of playing only two types of maps again and again, maps like prolandr on which you don´t see your enemies or maps like pbcup where is impossible to grab/cap flag.

       On this map I have tryied to put my skills into perfect gameplay based on compromise of those two types I have whote above.It´s not that hard to camp, but it´s not impossible to grab/cap flag.

        So, it´s medium big map with rock/metal/moonsurface textures with 2 flags close to each other per each team, one team is red, second is blue team. Each player spawn with spyder,200 ammo,200 hopper,loaded co2 and steel barrel.

         There are 4 ways you can take, but they are all connected in small mid, so there is player contact in mid area.Layout and design is simple, but there are few details and terrain is well made in my opinion.
Map was made for 2on2 or 3on3, but I think it´s good for 1on1 too and it can be played in pub for 4on4 or 5on5 well too.

          It´s all I wanted to say, just enjoy the map and I am free to your suggestions,opinions and compliments.

Thanks for your time

Aircrew

Few screenshots:









SkaDooSh

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Re: New Divide
« Reply #1 on: August 20, 2009, 06:18:42 PM »
Looks fun, I seem to be missing the texture for the whole outside floor

RiMiNi

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Re: New Divide
« Reply #2 on: August 20, 2009, 08:32:14 PM »
As am I, pball/concrete_d_1 and pball/glass_b_1

Seems very nice though, hopefullys plays really well!

abnormal

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Re: New Divide
« Reply #3 on: August 21, 2009, 12:54:29 AM »
It looks cool ;). nice lighting, too. Hope the gameplay will be also good.

hoffig

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Re: New Divide
« Reply #4 on: August 21, 2009, 02:20:27 AM »
I think gameplay is good , good job airC :D

aircrew

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Re: New Divide
« Reply #5 on: August 21, 2009, 03:03:56 AM »
Thanks to all.Here are textures for you, they are from CTP pack anyway.

fasian

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Re: New Divide
« Reply #6 on: August 21, 2009, 05:01:34 AM »
maps like prolandr on which you don´t see your enemies
Lies.

aircrew

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Re: New Divide
« Reply #7 on: August 21, 2009, 05:06:38 AM »
I thought you will understand what I meant. If I want to play 2on2 here, it´s capfest and it will end in five minutes.

fasian

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Re: New Divide
« Reply #8 on: August 21, 2009, 05:07:24 AM »
No it won't.

EDIT: Just took a look at your map, it's bigger than prolandr. :o It reminds me of carpathian mountains. Other than that looks pretty good. Also why is there an invisible pole at mid?

Rocky

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Re: New Divide
« Reply #9 on: August 21, 2009, 05:43:11 AM »
aircrew is right, fasian shht

Kyuuchi

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Re: New Divide
« Reply #10 on: August 21, 2009, 05:46:53 AM »
Very nice, would like to play this against [eX] some time :P

aircrew

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Re: New Divide
« Reply #11 on: August 21, 2009, 05:59:20 AM »
        All what I wanted to say is I was bored of playing maps where players are going 100+mph and 2s end there in five minutes. Maybe you don´t, then this map isn´t made for you.
       Invisible pole is there because it covers a tree, if you don´t see model, I guess you haven´t it.
Very nice, would like to play this against [eX] some time :P
Then I´d like to see demo of you matching ;) Thanks

f3l1x

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Re: New Divide
« Reply #12 on: August 21, 2009, 07:20:29 AM »
oh, nice =) i like it

Kyuuchi

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Re: New Divide
« Reply #13 on: August 21, 2009, 07:28:09 AM »
:P You can count on it, aircrew.

RiMiNi

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Re: New Divide
« Reply #14 on: August 21, 2009, 07:54:46 AM »
If those textures are from the CTP then why didn't you just use them from there? Rather than changing the directories...

_burnt

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Re: New Divide
« Reply #15 on: August 21, 2009, 07:55:25 AM »
You have your ctp texture path set wrong, that's why people can't see the textures. They should be in ctp1 folder, not in the pball folder.

The map looks nice, but the cave lit with fire and maybe the area in your 3rd screenshot are too dark. But that's jsut my opinion

aircrew

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Re: New Divide
« Reply #16 on: August 21, 2009, 08:03:20 AM »
Ok, I will fix those textures in next beta. I also know about four little bugs at the moment, wainting for T3r0rr1st( dunno how to write it) to his post :D Let me know if you find any other bugs and write down some suggestions if you have some. Thanks

abnormal

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Re: New Divide
« Reply #17 on: August 21, 2009, 08:22:33 AM »
Ok, I will fix those textures in next beta. I also know about four little bugs at the moment, wainting for T3r0rr1st( dunno how to write it) to his post :D Let me know if you find any other bugs and write down some suggestions if you have some. Thanks
I have an idea.. There are some bunkers in the mid (screen6 btw). It would be fine when you couldn't get on the top of them - it will disturb the gameplay in my opinion..

SkaDooSh

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Re: New Divide
« Reply #18 on: August 21, 2009, 05:47:17 PM »
It reminds me of carpathian mountains.

Me too! :)

aircrew

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Re: New Divide
« Reply #19 on: August 23, 2009, 06:41:00 AM »
          Ok, so here is second beta. I am not fan of lots of betas before final map, so please gimme info about some misaligned textures or things you wanna change, because third beta will be probably last one.

         So, what I have changed?
1)few textures on boxes
2)you can´t shoot throught treed now
3)texture on ramp in room to high
4)I moved two boxes near small bridge to 2nd a little so you can do now double jump of barrel to this boxes
5)repair few bugs in terrain
6)replace textures so nobody has to move them from ctp1 to pball now

What I am also intersted in...
1)clip a space above bunker like ab said
2)I personally like lighting, it´s very simple, but I think it´s nice and good for gameplay. But this map isn´t made only for me, so help me decide if this lighting is what you want.
3)add one gun to room going to high bunker(probably automag)
4)Write down some ideas if you have some, I will think about it.

So, gimme your opinions guys. Beta 3 will be here in few days so let´s go!