Author Topic: Add Interpolated Hit Box  (Read 13486 times)

AsThor

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Re: Add Interpolated Hit Box
« Reply #20 on: September 12, 2009, 04:55:24 AM »
the crappy hitsystem of dp really has to be redone. look at the nades for example. sometimes an enemy stands in a nade or flies through one while they explode and they dont die. sometimes the nade is alerady gone and u still die.

Justinph5

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Re: Add Interpolated Hit Box
« Reply #21 on: September 12, 2009, 10:13:44 AM »
the only reason that it looks like people are flying through nades is because most of the paint coming from the nades are particles, and don't do anything when they hit a player. Only some are real paintballs that kill you.

shaBoii

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Re: Add Interpolated Hit Box
« Reply #22 on: September 12, 2009, 10:49:35 AM »
the only reason that it looks like people are flying through nades is because most of the paint coming from the nades are particles, and don't do anything when they hit a player. Only some are real paintballs that kill you.
that happens to me alot it looks like the nade is gone and there is just one particle left and it hits me :\

idias

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Re: Add Interpolated Hit Box
« Reply #23 on: September 12, 2009, 04:01:40 PM »
The particles don't kill you, what kills you are the bursts of paintballs.

jitspoe

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Re: Add Interpolated Hit Box
« Reply #24 on: September 16, 2009, 12:28:24 PM »
Keeping the existing player box is necessary for player movement (walking and jumping and such).  I don't think having 2 boxes is going to have a significant impact.  It's not like you're going to be able to hit somebody 10 feet away from where they actually are.  Keeping the existing box will probably just extend the hitable area a few inches in front of what's visible.

Even if I can remove the existing hitbox, the problem of shooting through players won't be be solved.  The additional box is necessary to bridge the gap between frames, since the server only runs at 10fps.

rafalluz: My point was that "quickly adapting" is not a skill this community is known for.  People flip out over the smallest changes.

Justinph5

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Re: Add Interpolated Hit Box
« Reply #25 on: September 16, 2009, 03:48:14 PM »
Players getting hit when they run into lines would be more realistic.

Riddick

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Re: Add Interpolated Hit Box
« Reply #26 on: February 24, 2010, 10:36:30 PM »
yea you should try to implement this feature as soon as possible

idias

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Re: Add Interpolated Hit Box
« Reply #27 on: February 25, 2010, 07:33:25 AM »
+1.
Unfortunately that means I'll start dying and keep on not hitting :'(

vLaD

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Re: Add Interpolated Hit Box
« Reply #28 on: February 25, 2010, 07:40:01 PM »
1

MyeRs

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Re: Add Interpolated Hit Box
« Reply #29 on: April 09, 2010, 09:13:24 PM »
Bump. This is really needed.

CheMiCal

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Re: Add Interpolated Hit Box
« Reply #30 on: April 09, 2010, 09:36:40 PM »
need it ASAP so some people dont teleport around maps and being able to shoot perfectly *cough* -uR- *cough*.

+ 14523523624356253632456

vLaD

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Re: Add Interpolated Hit Box
« Reply #31 on: April 09, 2010, 09:43:13 PM »
need it ASAP so some people dont teleport around maps and being able to shoot perfectly *cough* -uR- *cough*.

+ 14523523624356253632456

*cough* *cough* *cough* excuses!! *cough* *cough*

CheMiCal

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Re: Add Interpolated Hit Box
« Reply #32 on: April 09, 2010, 10:00:49 PM »
u want a demo?

atmays

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Re: Add Interpolated Hit Box
« Reply #33 on: April 09, 2010, 10:01:12 PM »
O my, GG Fr4g. This does need to be added though

Promaster

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Re: Add Interpolated Hit Box
« Reply #34 on: April 09, 2010, 10:05:36 PM »
yea for those who COMPLAIN alot about shooting through laggy people. this would be good.

Rewind

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Re: Add Interpolated Hit Box
« Reply #35 on: April 10, 2010, 09:00:06 AM »
Actually, I think this would be good for everyone. just sayin.

+1

vLaD

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Re: Add Interpolated Hit Box
« Reply #36 on: April 10, 2010, 11:07:02 AM »
agreed pro it would shut up the whiners

Rick

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Re: Add Interpolated Hit Box
« Reply #37 on: April 10, 2010, 05:47:57 PM »
Thing's like this should have higher priority then the feature vote list.

Promaster

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Re: Add Interpolated Hit Box
« Reply #38 on: April 10, 2010, 05:59:52 PM »
Thing's like this should have higher priority then the feature vote list.
+1

CheMiCal

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Re: Add Interpolated Hit Box
« Reply #39 on: April 10, 2010, 10:38:30 PM »
1