Author Topic: Add Interpolated Hit Box  (Read 13487 times)

T3RR0R15T

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Re: Add Interpolated Hit Box
« Reply #40 on: April 11, 2010, 06:20:52 AM »

Promaster

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Re: Add Interpolated Hit Box
« Reply #41 on: April 11, 2010, 10:52:28 AM »
sorry boss.

vLaD

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Re: Add Interpolated Hit Box
« Reply #42 on: April 11, 2010, 10:53:45 AM »
i did both long before.

T3RR0R15T

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Re: Add Interpolated Hit Box
« Reply #43 on: April 11, 2010, 11:37:26 AM »
sorry boss.
I'm not the boss, but jitspoe looks at the list if he starts with a new thing and not in each thread.

Justinph5

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Re: Add Interpolated Hit Box
« Reply #44 on: April 11, 2010, 12:04:12 PM »
After all the endorsing from the beginning, people are now just jumping on the bandwagon half a year later? lol

Dirty_Taco

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_
« Reply #45 on: May 03, 2010, 02:12:43 PM »
Post removed
« Last Edit: July 25, 2010, 11:45:00 PM by Dirty_Taco »

jitspoe

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Re: Add Interpolated Hit Box
« Reply #46 on: September 13, 2010, 08:49:06 AM »
I have a first pass of this up on the EV1-Alt pub server.  There may be bugs.  Try it out and record demos in case you catch any.

I've also increased the crouch box size on the interpolated hit box from 28 units to 32.  This should reduce the shooting-through-head issues without impacting where players can move in maps.

Gamabunta

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Re: Add Interpolated Hit Box
« Reply #47 on: September 13, 2010, 08:58:37 AM »
woah, this explains why I've been hitting more than usual just now. Good job, imma pub it up for a while.

Edit: dunno if it's caused by interpolation, but I think I noticed that players walking right next to one another feel the 'blocking' twice more often than before.

jitspoe

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Re: Add Interpolated Hit Box
« Reply #48 on: September 13, 2010, 10:31:47 AM »
Edit: dunno if it's caused by interpolation, but I think I noticed that players walking right next to one another feel the 'blocking' twice more often than before.
Probably.  I'm not sure how to fix this.  The hitbox needs to be collidable so the paintballs can hit it, obviously, but this means players can run into it as well.