Rudloe: Cold War City, by ViciouZ & Cusoman.
The name is taken from
this song, and the inspiration from a general nuclear bunker theme - the map is basically the bare beginnings of an underground military fallout shelter, called into action before it was finished.
The map current supports CTF & elim only, but maybe 1-flag support will be added later.
I made the bases, paths and some detail, then passed the .map to cusoman who totally finished/remade the mid section of the map, adding some more nice terrain, jumps, and lots of gameplay.
We tried to keep the wpoly down - it's under 1000 in the bases but rises to just under 2000 when approaching the mid. The water's warp key has been removed to stop reflective water from doubling the polycount. Also, a lot of objects have been moved 1 unit above the floor or away from walls to stop qbsp3 from splitting the brushes, so if you see this, it's (hopefully) intentional.
The 'rain' effect in the middle is a transparent background TGA, scrolled using an rscript so the speed could be controlled. The sound effect was taken from the GPL samples available on the laptop.org wiki, and edited with Audacity to loop better. There are also some target_splash effects to give a weak impression of rain striking the rock and surrounding water. The voiceover played throughout the map every 90 seconds was recorded by Zorchenhimer and edited in audacity to add reverb.
Total final compile time on a Core2Duo 8400E of 200 seconds. (BSP 2, VIS 78, RAD 120)
The .map is available in the zip file, but it is not recommended that you edit it until the map is out of beta.
Tools used:
BSP Quake Editor
Geoffrey DeWan's QBSP3 & QVIS3
Tim Wright's ArghRad 2.00 (3.00T9 breaks)
Audacity
Credits:
Mapping - ViciouZ & Cusoman (though he refuses to be fully credited. why?!!?!?)
Textures/rscripts - ViciouZ, RUST, y00tz' CTP.
Sounds - ViciouZ, Zorchenhimer, OLPC GPL Samples Database
Plus the authors of the tools used, and jitspoe for making Paintball 2.0
Editor's Notes:
I really enjoyed making this, and I hope you enjoy playing it. It was my first foray into the world of pre-planned mapping and the first map I've made with a real size and layout. It was more designed for eye candy than gameplay though. I even planned out how to keep the r_speeds down until cusoman came along and made the mid awesome.
This map uses textures from the community texture pack by y00tz; if you see missing textures then make sure it is installed.Screenshots:
Download link:
Map + Textures & Sounds
.map & .walsfor latest beta check the end of the thread