Author Topic: New map: Cold War City (beta 4)  (Read 8236 times)

ViciouZ

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New map: Cold War City (beta 4)
« on: August 28, 2009, 01:58:41 PM »
Rudloe: Cold War City, by ViciouZ & Cusoman.

The name is taken from this song, and the inspiration from a general nuclear bunker theme - the map is basically the bare beginnings of an underground military fallout shelter, called into action before it was finished.

The map current supports CTF & elim only, but maybe 1-flag support will be added later.

I made the bases, paths and some detail, then passed the .map to cusoman who totally finished/remade the mid section of the map, adding some more nice terrain, jumps, and lots of gameplay.

We tried to keep the wpoly down - it's under 1000 in the bases but rises to just under 2000 when approaching the mid. The water's warp key has been removed to stop reflective water from doubling the polycount. Also, a lot of objects have been moved 1 unit above the floor or away from walls to stop qbsp3 from splitting the brushes, so if you see this, it's (hopefully) intentional.

The 'rain' effect in the middle is a transparent background TGA, scrolled using an rscript so the speed could be controlled. The sound effect was taken from the GPL samples available on the laptop.org wiki, and edited with Audacity to loop better. There are also some target_splash effects to give a weak impression of rain striking the rock and surrounding water. The voiceover played throughout the map every 90 seconds was recorded by Zorchenhimer and edited in audacity to add reverb.

Total final compile time on a Core2Duo 8400E of 200 seconds. (BSP 2, VIS 78, RAD 120)

The .map is available in the zip file, but it is not recommended that you edit it until the map is out of beta.

Tools used:
BSP Quake Editor
Geoffrey DeWan's QBSP3 & QVIS3
Tim Wright's ArghRad 2.00 (3.00T9 breaks)
Audacity

Credits:
Mapping - ViciouZ & Cusoman (though he refuses to be fully credited. why?!!?!?)
Textures/rscripts - ViciouZ, RUST, y00tz' CTP.
Sounds - ViciouZ, Zorchenhimer, OLPC GPL Samples Database
Plus the authors of the tools used, and jitspoe for making Paintball 2.0 :)

Editor's Notes:
I really enjoyed making this, and I hope you enjoy playing it. It was my first foray into the world of pre-planned mapping and the first map I've made with a real size and layout. It was more designed for eye candy than gameplay though. I even planned out how to keep the r_speeds down until cusoman came along and made the mid  awesome. ;)

This map uses textures from the community texture pack by y00tz; if you see missing textures then make sure it is installed.

Screenshots:





Download link:
Map + Textures & Sounds
.map & .wals


for latest beta check the end of the thread
« Last Edit: March 09, 2011, 09:46:18 AM by ViciouZ »

RiMiNi

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Re: New map: Cold War City (xMapCom entry)
« Reply #1 on: August 28, 2009, 03:14:16 PM »
Cuso stop stealing my lights! :)

Anyways solid work, mid looks a ton better and its flipped 2 ways :D

Few misaligned textures, and I'd like to see the ground texture be consistent
« Last Edit: August 28, 2009, 05:07:11 PM by RiMiNi »

T3RR0R15T

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Re: New map: Cold War City (xMapCom entry)
« Reply #2 on: August 28, 2009, 04:51:56 PM »
Online @ [OTB] Beta (IP: 92.51.145.48:22222)

musickid999

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Re: New map: Cold War City (xMapCom entry)
« Reply #3 on: August 28, 2009, 08:07:05 PM »
Confirmed entry in contest.

Spook

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Re: New map: Cold War City (xMapCom entry)
« Reply #4 on: August 28, 2009, 09:09:14 PM »
We have a winner in aesthetics.

musickid999

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Re: New map: Cold War City (xMapCom entry)
« Reply #5 on: August 28, 2009, 09:11:26 PM »
Technicality on the other hand....... I noticed while going down one of the paths to the mid, I get a 1900+ wpoly count because of the straight sightlines.

Spook

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Re: New map: Cold War City (xMapCom entry)
« Reply #6 on: August 28, 2009, 09:12:40 PM »
1900 isn't all that bad. Ever look at freedom.bsp? That map gets 6000+ in spots which miraculously drops MY fps to 100.

kazee

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Re: New map: Cold War City (xMapCom entry)
« Reply #7 on: August 28, 2009, 10:51:14 PM »
Map looks fantastic. The base seems a bit easy to camp though. Have you considered putting in a second flag?

_burnt

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Re: New map: Cold War City (xMapCom entry)
« Reply #8 on: August 29, 2009, 12:16:46 AM »
Map looks sweet. I agree with kazee that base is campable, but if the base would be like 200-300 units longer and bit bigger entrances, it could flow much better.

Also, few collapsed tunnels, flying airplanes and bomb sounds would make the atmosphere much more realistic

aircrew

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Re: New map: Cold War City (xMapCom entry)
« Reply #9 on: August 29, 2009, 07:05:02 AM »
I like it. And I donĀ“t think that map is too campable ;) I like these sounds making atmosphere of real war, but like JeeJee said, you can play with it little bit so map will be perfect :) GJ

Byz

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Re: New map: Cold War City (xMapCom entry)
« Reply #10 on: August 29, 2009, 07:17:53 AM »
The rain isnt moving?

EDIT: Oh , I forgot to add the .txt file to scripts. Working now.

cusoman

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Re: New map: Cold War City (xMapCom entry)
« Reply #11 on: August 29, 2009, 02:58:18 PM »
Map is really well planned and well designed.  It looks nice too :D Good Job ViciouZ :)

- Cusoman

pheeks

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Re: New map: Cold War City (xMapCom entry)
« Reply #12 on: August 30, 2009, 07:20:24 AM »
Great job viciouz. Love the rain on the rock too. The warheads look great in the flag-room. This is a lag free map, and I personally think it will be the winner.

RoBbIe

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Re: New map: Cold War City (xMapCom entry)
« Reply #13 on: August 30, 2009, 07:37:49 AM »
I love this map <3. This better win!

Termin8oR

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Re: New map: Cold War City (xMapCom entry)
« Reply #14 on: September 01, 2009, 01:22:21 AM »
Great map, very well done.

abnormal

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Re: New map: Cold War City (xMapCom entry)
« Reply #15 on: September 01, 2009, 02:21:12 AM »
Oh NICE! I especially love the sounds <3.

fasian

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Re: New map: Cold War City (xMapCom entry)
« Reply #16 on: September 01, 2009, 06:39:37 AM »
WINRAWR.

ViciouZ

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Re: New map: Cold War City (xMapCom entry)
« Reply #17 on: September 19, 2009, 02:56:58 PM »
Any feedback on this map to correct stuff for beta 2? So far I've just brightened up the dark spots a bit and corrected a couple of texture misalignments.

T3RR0R15T: Fixed ;)

T3RR0R15T

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Re: New map: Cold War City (xMapCom entry)
« Reply #18 on: September 19, 2009, 03:10:32 PM »
The script doesn't download the texture "cwc_board_r".

MOFO

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Re: New map: Cold War City (xMapCom entry)
« Reply #19 on: September 26, 2009, 11:55:24 AM »
i love the look of that map... looks good