Author Topic: New map: Cold War City (beta 4)  (Read 8312 times)

Props

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Re: New map: Cold War City (xMapCom entry)
« Reply #20 on: September 26, 2009, 01:32:04 PM »
Love the map

MOFO

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Re: New map: Cold War City (xMapCom entry)
« Reply #21 on: September 26, 2009, 02:14:34 PM »
lol are the rockets gonna be able to blast off at all?

idias

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Re: New map: Cold War City (xMapCom entry)
« Reply #22 on: September 26, 2009, 05:01:58 PM »
Yes, soo when the warning comes out everyone has to run to the side of the map soo the rockets don't hit them, and if they hit you, the opp team gains 10 points!!1one

wizzi

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Re: New map: Cold War City (xMapCom entry)
« Reply #23 on: September 26, 2009, 05:42:58 PM »
or you just die ?

MOFO

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Re: New map: Cold War City (xMapCom entry)
« Reply #24 on: September 26, 2009, 05:55:54 PM »
lmao thats awesome

planB

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Re: New map: Cold War City (xMapCom entry)
« Reply #25 on: August 27, 2010, 01:58:57 PM »
wanted to know what "cwc_board_r" looks like? :)


nice map btw.

Chef-Killer

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Re: New map: Cold War City (xMapCom entry)
« Reply #26 on: August 27, 2010, 02:14:22 PM »
Never seen this one?

ViciouZ

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Re: New map: Cold War City (xMapCom entry)
« Reply #27 on: August 27, 2010, 05:26:14 PM »
So other than needing to put cwc_board_r in requiredfiles, and increase time between sounds playing, is there anything I actually need to do before I can recompile and release this properly?

Gamabunta

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Re: New map: Cold War City (xMapCom entry)
« Reply #28 on: August 27, 2010, 05:46:12 PM »
Yes, use my aeroplane model, someone said a plane would fit well.

cusoman

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Re: New map: Cold War City (xMapCom entry)
« Reply #29 on: August 27, 2010, 07:17:08 PM »
There is a red set of barrels on the blue side ;)  And maybe make the terrain less extreme since you can get caught on some irregular angles when going epic fast ^^

-Cusoman

Chef-Killer

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Re: New map: Cold War City (xMapCom entry)
« Reply #30 on: August 28, 2010, 06:31:28 AM »
Maybe change the message with 'summer 09' and add "gamemode" "#" to the worldspawn.

Accel and decel for the func_plats would be nice, too.

And here a few pics, but all things are very easy and fast to fix.


I would add some more lights in this area.


Move the textures a little bit (S=0, T=0).


Just the top of the box is misaligned here.


Move the texture here, too. The other side is ok.


I would add some more lights here, too.


Move the texture a little bit, that it looks like the left one.


Maybe a wrong texture? Looks a little bit weird. Or is it meant like it is?

Otherwise the map is very nice already, great job :D
« Last Edit: August 28, 2010, 07:53:10 AM by Chef-Killer »

T3RR0R15T

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Re: New map: Cold War City (xMapCom entry)
« Reply #31 on: August 28, 2010, 07:02:18 AM »
A little bit more in the last picture:

vague312

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Re: New map: Cold War City (xMapCom entry)
« Reply #32 on: August 30, 2010, 11:07:10 AM »
very nice man.

ViciouZ

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Re: New map: Cold War City (beta 3)
« Reply #33 on: March 08, 2011, 03:45:07 PM »
Done beta 3. Think that's everything fixed. I just really want to finish this now. Bugs/comments/suggestions?

http://www.viciouz.co.uk/other/maps/cwc/cwc_b3.zip

T3RR0R15T

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Re: New map: Cold War City (beta 3)
« Reply #34 on: March 08, 2011, 05:21:48 PM »
Good to see, that you're working on it :)

Here are some more:
1. Mirrored
2. Misaligned + mirrored
3. There are a few places like this, where some clip brushes would be nice.



Edit: Online @ [OTB] Beta (83.169.4.183:22222).
« Last Edit: March 08, 2011, 06:13:33 PM by T3RR0R15T »

ViciouZ

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Re: New map: Cold War City (beta 4)
« Reply #35 on: March 09, 2011, 09:48:45 AM »

Chef-Killer

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Re: New map: Cold War City (beta 4)
« Reply #36 on: March 12, 2011, 03:57:16 AM »
Coool that you continue this map, it's soo nice :D

Some more stuff and a few places where clip brushes might improve the gameplay.


Red: Maybe clip brushes.


Red: Maybe clip brushes.


Red: Maybe clip brushes.
Blue: The pillar isn't deep enough.


Red: Maybe clip brushes.


Blue: Alignment. Look at the big screenshot, it's easier to notice there.


Red: Rotate this face.


Red: Maybe clip brushes. There're a few more signs like this where clip brushes might be helpful.


Red: Maybe clip brushes.


Red: Alignment.


Red: Maybe clip brushes.


Red: Alignment.


Red: Maybe clip brush.

Apart from that I guess the map is ready for final release. Great job!

musickid999

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Re: New map: Cold War City (beta 4)
« Reply #37 on: March 18, 2011, 12:10:29 PM »
Never got a chance to say this, but C-K, da-yum, you are thorough. :D

webhead

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Re: New map: Cold War City (beta 4)
« Reply #38 on: March 18, 2011, 01:41:49 PM »
wow vic, looks like some nice work -- can't wait to try it out

Chef-Killer

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Re: New map: Cold War City (beta 4)
« Reply #39 on: March 18, 2011, 01:48:57 PM »
I hope so, thanks :D