Author Topic: rotation for CSO Speed  (Read 2948 times)

_TheRing_

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rotation for CSO Speed
« on: September 24, 2009, 08:19:49 AM »
here is rotation

33 shock
32 jakesmistake
0 ub_rooftop
16 carpathian
15 crates
15 spaint
14 holycow2
13 beta/daylight_b1
12 nhb
11 remenissions
10 eclissi2
9 encounter
8 discovery
7 beta/flaw_fbasin_b1
6 ub_cliff2k3
5 shazam33
4 oth
3 ccc
2 wipa
1 anubis


maps have to be with resp guns, and middle size. What do you think?

wizzi

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Re: rotation for CSO Speed
« Reply #1 on: September 24, 2009, 02:18:18 PM »
oth ftw :D

also put some pbcup maps in. and a propaint.

e.g

propiant 2
pbcup_renior

_TheRing_

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Re: rotation for CSO Speed
« Reply #2 on: September 25, 2009, 03:27:43 PM »
pbcup_renoir
pbcup_pforest
pbcup_gladiator
 
  good :D



what about jakesmistake? It looks like shock but IMO is funnier.

idias

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Re: rotation for CSO Speed
« Reply #3 on: September 25, 2009, 03:42:57 PM »
Remove ccc and perhaps wipa, and add pbcup_renoir.

_TheRing_

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Re: rotation for CSO Speed
« Reply #4 on: September 27, 2009, 12:35:06 PM »
i`d like to suggest

beta/rebirth_b2
beta/newdivide_b2
beta/clcanyon_beta4
beta/rr_airwave_b1b

I love beta maps :D

wizzi

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Re: rotation for CSO Speed
« Reply #5 on: September 27, 2009, 12:37:14 PM »
one airtime....say 3?

_burnt

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Re: rotation for CSO Speed
« Reply #6 on: September 27, 2009, 12:44:17 PM »
Don't add airtimes. Why every server must have one of them in rotation....

wizzi

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Re: rotation for CSO Speed
« Reply #7 on: September 27, 2009, 12:55:58 PM »
it was just an idea. and not all servers have them..if you think about it...it would sort of identify them as THEMSELVES other than complete otb copier.

_TheRing_

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Re: rotation for CSO Speed
« Reply #8 on: September 27, 2009, 01:27:57 PM »
Don't add airtimes. Why every server must have one of them in rotation....

I think this is very good map, that`s why :D

Props

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Re: rotation for CSO Speed
« Reply #9 on: September 27, 2009, 01:54:00 PM »
Get rid of ccc and wipa

wizzi

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Re: rotation for CSO Speed
« Reply #10 on: September 27, 2009, 02:00:39 PM »
i dont know your take on this map but i have not seen it in any speed for a long time.

antioch :)

Santader

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Re: rotation for CSO Speed
« Reply #11 on: September 27, 2009, 03:17:31 PM »
delete shock :) its bad joke

_burnt

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Re: rotation for CSO Speed
« Reply #12 on: September 27, 2009, 11:43:06 PM »
antioch :)

Hahaha, i remember when i was noob i always went those jump things to side of the castle ans spawn killed everyone.

wizzi

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Re: rotation for CSO Speed
« Reply #13 on: September 28, 2009, 10:20:20 AM »
lmao i always had this pattern i used to do lol. worked till i got to the enemy base haha.

it was like jump from castle up to the little outpost bit. down to the lower section and up the tunnel bit lol. then i went for flag and boom xD

unless i made it up the ladders to spawn camp aswell :P