Author Topic: Grenade throwing.  (Read 1967 times)

your mother

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Grenade throwing.
« on: March 22, 2006, 12:05:53 PM »
Hi guys.

A noob q:

How do you throw grenades so long as some people do?
Someone said that I have to be in a clan which sounds pretty strange.

Are clansmen so bad at this game that they need advantages over us newbies?  ;)

/Your mother

jitspoe

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Re: Grenade throwing.
« Reply #1 on: March 22, 2006, 01:01:08 PM »
The player velocity is added to the grenades, so if you take a running jump and throw a grenade, it goes a lot further.

WarWulf

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Re: Grenade throwing.
« Reply #2 on: March 28, 2006, 07:48:45 PM »
Sadly Your mother, alot of clans are like that kindda sad thing realy  but if u or anyone who reads this post need some help with questions. im allways helping newbs out with quake2 physics, feel free to msg me about any weird character movments\double jumping\bunny hopping (also it would be alot easier to get ahold of me on irc ( www.mirc.com ) on irc.enterthegame.com on channel #pbmappers )

TinMan

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Re: Grenade throwing.
« Reply #3 on: March 30, 2006, 11:29:27 AM »
a nice bind that some of us use is
Code: [Select]
bind <key> "tossgren impact"
                ^-------edited
then the nade explodes on impact, so you can toss it and not give the n00bs time to run from it.
« Last Edit: March 30, 2006, 11:38:01 PM by TinMan »

bitmate

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Re: Grenade throwing.
« Reply #4 on: March 30, 2006, 11:53:28 AM »
It's
Code: [Select]
bind <key> "tossgren impact"
If you're using b16+, there are actually three different grenade types:
 - "normal" grenades ( tossgren )
 - impact grenades  ( tossgren impact )
 - primed grenades ( +tossgren )



edit: Why can't I use HTML codes in (code) .. (/code) ??
« Last Edit: March 31, 2006, 06:21:49 AM by bitmate »

jitspoe

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Re: Grenade throwing.
« Reply #5 on: March 30, 2006, 03:09:07 PM »
You can't use HTML codes anywhere on the forum, I don't think.  <i>test</i>

Actually the grenade types are:
tossgren timed (timed)
tossgren impact (impact)
+tossgren (primed)

The default grenade type depends on the server setting, so just "tossgren" wont behave the same on all servers.  Also, "tossgren impact" won't work on all servers.  gren_explodeonimpact needs to be set to 1.

bitmate

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Re: Grenade throwing.
« Reply #6 on: March 31, 2006, 06:20:56 AM »
You can't use HTML codes anywhere on the forum, I don't think.  <i>test</i>
HTML codes with [] instead of <> ;)

jitspoe

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Re: Grenade throwing.
« Reply #7 on: March 31, 2006, 01:32:26 PM »
Code: [Select]
[i]test[/i]That's waht it's supposed to do.  The code tags are there so, as I thought was implied by the name of the tag, you can display code.

KnacK

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Re: Grenade throwing.
« Reply #8 on: March 31, 2006, 01:42:40 PM »
what > waht

jitspoe

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Re: Grenade throwing.
« Reply #9 on: March 31, 2006, 07:12:34 PM »
Owned by dyslexia and a broken spell check.  I need to get that fixed.

Blinky

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Re: Grenade throwing.
« Reply #10 on: April 06, 2006, 11:31:40 AM »
Thanks bit, I've been trying to figure out the code for primed grenades, and no one seemed to know (Or wanted to tell me at least)