Here's a short description of each of these maps:
CrimethinkHuge map. Well, to be precise, the mid area is huge, base (the flag area) is relatively small. But don't get me wrong, camping is not the best tactic in this map. Although you can succesfully defend the flag, but you can't defend yourself.
DarkagesAnother very big map. Usually we don't like maps where most of the map does not get used (because there is a route that is dominant [prolandr, tatras]), but we kind of like this one. And not only because darkages was one of two maps in PBCup season 1, where we managed to win some points
.
HalfpipeMap of medium size, 1 flag per base. Requires teamwork to grab the flag if the enemy camps, camping isn't the best option here. Youu may get a little lost, so I suggest you check this map beforehand.
HellsurvivorsVery old map. Has two tunnels at the sides, which look incredibly out of scale. But what those tunnels are good for, is that, they offer a way around the mid, therefor a chance to make a grab. Camping isn't the best tactic in this map as well, because if the attack is coordinated and the offencive team has any clue they are doing then the attack might as well end up with a grab.
Mirror2Without glitch, this map is very playable. Mid flag prevents camping/defending, this map is definitely a good choice for rushers.
MyriverA map by blaa. Yes, he forced this map to be in the final 8. Just so you guys know. There is a known bug that you can get stuck in that little cavey (just right when you go out of main), so just don't go there. And there is a teleport (it is on top of those wierd thingies in MID corners [use the boxes to doublejump yourself on top of that thingie]), the teleport takes you to the enemy flag.
Mystique2 flags + mid flag. Verrrrry fast map.
PBCup_SassaultGood looking map with wierd lighting, which makes it hard to see people running around.