Author Topic: [Features]vwep 2.0; [website] official matching etiquette; [servers] what  (Read 1603 times)

blaa

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1) It doesnt really help to see what gun the enemy is carrying (on old models it is hard to see even), but what if you could see if the enemy carrying a grenade. On many occasions it wouldnt help, sure, because the pr0(prime)nade would hit you around the corner. But why not?

2) http://dplogin.com/forums/index.php?topic=19509.0
Besides tie maplist the website would contain short pointers on how to find a match and furthermore how to behave on one.

3) OTB servers - Players join teams, the countdown starts, 13,12,11, play!. What the intercourse.
rP servers - Players join teams, the countdown starts, 13,12,11, round starts in 8,7,....,1, play. Well, better than OTB but still bad.
Same with kyuuchis servers as with rP I think.

I know terror had some issues with the warmup mode, but starting when 11 seconds is still left in the clock is just silly and looks like a bug.

So, dont really know why would I post this excrement in to feature vote subforum, but cant be arsed to create another topic. What I want - warmup time 30sec and then the match starts. Not some sissy excrement there is happening at the moment.


AAAAAALSO, if tartjagger happens to read this, please cvar_set deadtalk 1 on your match servers.

T3RR0R15T

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Re: [Features]vwep 2.0; [website] official matching etiquette; [servers] what
« Reply #1 on: December 31, 2009, 07:50:07 AM »
Jitspoe knows that bug, since the warmup mode is implemented. The warumup mode also needs a better indicator. Maybe a big, red "warmup mode" text on the top of the screen. The little "Match begins in ... seconds." text isn't enough. I think a lot of players don't know that this game has a warumup mode...


This bugs (and all bugs from the feature votes board, which are not added atm) should be fixed and the game needs a better stability, performance and user interface before new things can come.

b00nlander

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Re: [Features]vwep 2.0; [website] official matching etiquette; [servers] what
« Reply #2 on: December 31, 2009, 12:33:56 PM »
the whole vwep stuff is useless crap, just as I said right from the beginning.  Seriously, when was the last time you had enough time in a 1v1 situation to find out what gun your opponent was carrying?  I mean, aside from the fact that nobody would ever look and you can hear it way before you can see it...  The same goes with grenades:  when you see him carry one, he's usually already tossing it. No help to see it.  Please let jitspoe focus on important things.

Justinph5

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Re: [Features]vwep 2.0; [website] official matching etiquette; [servers] what
« Reply #3 on: December 31, 2009, 01:16:20 PM »
Agreed, "match starts in __" should be A LOT bigger. My teammates always have to tell me to join up real fast cuz I never notice the countdown.

webhead

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Re: [Features]vwep 2.0; [website] official matching etiquette; [servers] what
« Reply #4 on: December 31, 2009, 05:01:12 PM »
the whole vwep stuff is useless crap, just as I said right from the beginning.  Seriously, when was the last time you had enough time in a 1v1 situation to find out what gun your opponent was carrying?  I mean, aside from the fact that nobody would ever look and you can hear it way before you can see it...  The same goes with grenades:  when you see him carry one, he's usually already tossing it. No help to see it.  Please let jitspoe focus on important things.
i concur, your excellency. :)

jitspoe

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Why not just turn warmup on?  I guess I didn't see the countdown bug as a big deal since I figured most people would use warmup.

Also, if you're going to post a feature vote request, you need to make the thread for one specific thing.  Otherwise it just turns into a cluster.

Edit: Maybe I fixed this.  I can't reproduce it.
« Last Edit: January 08, 2010, 01:55:13 AM by jitspoe »