Author Topic: New Map: The Subterranean  (Read 2284 times)

musickid999

  • 68 Carbine
  • Posts: 498
New Map: The Subterranean
« on: January 01, 2010, 07:14:50 PM »
Haven't done any mapping in a while. Found this map I made a while ago, with a few mistakes, but nonetheless quite fun to play. Thought I'd release it to get some opinions.

It's a small map, made with clan matches in mind, although it would be quite an interesting map to play in a pub.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map: The Subterranean
« Reply #1 on: January 01, 2010, 07:51:23 PM »
Online and in the rotation:

[OTB] Beta - 83.169.4.183:22222

Kyuuchi

  • Autococker
  • Posts: 1183
Re: New Map: The Subterranean
« Reply #2 on: January 02, 2010, 01:43:29 AM »
Online @ [eX] Beta.
PM for details.

_burnt

  • Autococker
  • Posts: 698
Re: New Map: The Subterranean
« Reply #3 on: January 02, 2010, 03:13:55 AM »
Dunno what to say about the gameplay, haven't played it, but here's some misaligned brushes.

musickid999

  • 68 Carbine
  • Posts: 498
Re: New Map: The Subterranean
« Reply #4 on: January 03, 2010, 12:01:51 PM »
Here's Beta 2.

Fixed: - weird corners on the walls
           - added a missing barrel in red base
           - moved a few barrels beside flags to remove possibility of getting stuck

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map: The Subterranean
« Reply #5 on: January 03, 2010, 02:13:14 PM »
Online.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: The Subterranean
« Reply #6 on: January 05, 2010, 09:09:43 PM »
Uploaded to the beta server.  A few things I noticed:

- Ladders are ~ 13 feet (4m) wide.  They look goofy.
- Barrels are ~ 7ft (2m) wide.  The HR texture set you're using is a bad reference, because the barrel top textures are too large.  If you're going to make large barrels, use a radius of 24 instead of 32 (though personally, I think they look better with everything scaled by 1/2).
- Some of the barrel bottoms don't have the correct texture set (they're using the barrel side texture).
- Transparent tiles for the windows looks weird to me.
- One path out of the spawn area is begging to be spawn camped.