Author Topic: Newmap: Space | By Sibi  (Read 9577 times)

Spartax

  • VM-68
  • Posts: 204
Re: Newmap: Space | By Sibi
« Reply #20 on: January 14, 2010, 06:45:04 AM »
anyway , i ment epoly

Scars

  • Stingray
  • Posts: 85
Re: Newmap: Space | By Sibi
« Reply #21 on: January 14, 2010, 10:13:58 AM »
Actually i've got a very good pc (4GB of RAM and a recent graphic card), and I play this game. Though it's just about if you try a game, and like it, you keep playing it, and won't quit it.

blaa

  • Autococker
  • Posts: 1218
Re: Newmap: Space | By Sibi
« Reply #22 on: January 14, 2010, 11:35:57 AM »
anyway , i ment epoly

noone knows what epoly does

Spartax

  • VM-68
  • Posts: 204
Re: Newmap: Space | By Sibi
« Reply #23 on: January 15, 2010, 07:47:01 AM »
noone knows what epoly does

epoly is like wpoly but not about burshes but models ;) iĆ­ think so

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: Newmap: Space | By Sibi
« Reply #24 on: January 15, 2010, 09:27:39 PM »
no he really means noone knows what epoly does mean models But the effect of this is unknown..  In this case epoly doesnt matter

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Newmap: Space | By Sibi
« Reply #25 on: January 15, 2010, 09:35:54 PM »
no he really means noone knows what epoly does mean models But the effect of this is unknown..  In this case epoly doesnt matter

What?

Code: [Select]
wpoly is the world polygon count (your map).  epoly is the entity polygon count.  You want to keep wpoly as low as possible, like under 1000.  Epoly isn't as critical, but if it's really high then you probably have too many entities in one location.  You can reduce this by spawning players with equipment (but don't spawn everyone with autos -- that just sucks).

My guess is that high epoly is the same as high wpoly, it'll just make you lag.

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: Newmap: Space | By Sibi
« Reply #26 on: January 16, 2010, 12:44:51 AM »
in HIGH matters of wpoly (10,000) wpoly makes u lagg which is when the weapons dont spawn with you.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Newmap: Space | By Sibi
« Reply #27 on: January 16, 2010, 01:10:14 AM »
in HIGH matters of wpoly (10,000) wpoly makes u lagg which is when the weapons dont spawn with you.
Huh?

Justinph5

  • Autococker
  • Posts: 1159
Re: Newmap: Space | By Sibi
« Reply #28 on: January 24, 2010, 02:15:17 PM »
Thats how I make some people lose their guns in matches... I blast them with wpoly's!

abnormal

  • Autococker
  • Posts: 649
Re: Newmap: Space | By Sibi
« Reply #29 on: January 25, 2010, 07:16:22 AM »
in HIGH matters of wpoly (10,000) wpoly makes u lagg which is when the weapons dont spawn with you.

I think he meant something like in pp1 when you press "w" when the round begins and you don't grab the gun sometimes.

UDead

  • Autococker
  • Posts: 592
Re: Newmap: Space | By Sibi
« Reply #30 on: April 06, 2010, 05:10:15 AM »
nice texture combination.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Newmap: Space | By Sibi
« Reply #31 on: May 20, 2011, 12:03:12 PM »
The map flows well (maybe TOO well?).  The lighting is a bit too bright and uniform.  The crates look a little bit out of place (but I guess we don't have any metal crates that would fit the theme), and the wooden ladders look really out of place -- I'd just make those metal.

I'd make the bases a little taller - it could be really annoying to not get a capture when you jumped over the base and were just a few inches above the trigger.

I'm not sure what you were going for with the fire pyramid things, but they look weird.

With a few tweaks, this could probably be a popular and good looking map.  I've put the beta in rotation on the ev1 beta server.