It's not even a double or triple jump, just requires a good knowledge of speed angle and timing.
I was never a big fan of being able to perform jumps for the sake of doing them.
Any new jumps I find I make a point of mastering them to the point where I can use them effectively in matches to gain access to an alternate path and/or add an element of suprise.
There's lots of jumps which are impressive but yield very little advantage/purpose while matching, and I tend to shy away from mastering these ones.
These maps look like a collection of fundamental pieces of the jumping puzzle, I'll give it a quick run through once, but don't expect me to spend a whole lot of time on something like this. People are far better off practicing their
lines through maps.