I believe this could be the best map you made the last time. It looks really cool, I should test the gameplay when i have enough time for it. The development from deathtrap to this map is very nice. Maybe some of the new ways are confusing, but most of them are very useful. I think you could add a way out of the water near the flag. Is there only one possibility with the ladder?
I hope you will allow me the following comparison. If not, I will delete the pics. I would like to see more maps like this, not always this maps with leaks, no lights,...
Old: New:
But I can't agree with abnormal. More than 6.000 wpoly and 22-25 fps in the mid area isn't good for me and I can say that I have much lags on an empty server. Ok, my pc isn't the best one
Maybe the r_speeds could be reduced as great as possible, but it's definitely not perfect and easy to play for me though. I don't know exactly, but doesn't need those sand textures higher ressources because of the phong shading? If they do, you can delete the value, when it looks ok after deleting.
For the next beta i found two things you should fix. At first, please align your wood textures
You have to rotate lots of separat faces. And now the glitches!? There are very much of them. I am almost sure that the glitches come from your hint brushes. Do they do? I don't know how (and if) you use them, but if you do, note that only one face should be hint and the other ones skip. Maybe you did that, I don't know how to see because I am not interested in decompiling your map
And now a look into the .bsp
I would add more spawnpoints. There are only 8. Make 8 for each team and I'm happy. I am hoping that it cares you how I feel
Also I found a general question (has nothing to do with this map) where you could be able to answer. There are two flags for each team. I saw this in almost all newer maps and I also made it. A few years ago, you could count those maps on one hand. When I think about it, I always asked me, why? Yeah, it needs more teamplay, more tactic, etc. That's nice for matches etc. On the other side, it's just an easy possibility for very campable maps. Didn't you recognize, that the complete structure of the maps isn't made well (campable) and this is not an easy way to fix it, it's the only way? Maybe you could help my brain to understand it. At the monent I am dreaming about a nice looking map with good gameplay (without ice and multispeedjumps) and only one flag, wich is hard to camp because of many short ways though; a base with useful ways in all directions. Waiting for spawns and then grabbing the flag etc. needs also teamplay, tactic, etc. I believe it needs even more tactic, because you can't easily grab another flag if one is getting camped. But could those "dreammaps" work any longer? I didn't see one for a very long time...
Back to the map, it's very nice and you should develop and improve it. Maybe my feedback can help you.