Author Topic: Newmap: Destiny (FINAL)  (Read 9914 times)

selda

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Newmap: Destiny (FINAL)
« on: June 07, 2010, 11:28:03 AM »
« Last Edit: January 01, 2011, 12:17:32 PM by selda »

Chef-Killer

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Re: Newmap: Destiny (beta 1)
« Reply #1 on: June 07, 2010, 11:44:46 AM »
Screenshots doesn't work.

I will upload the map and have a look at it later :)

selda

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Re: Newmap: Destiny (beta 1)
« Reply #2 on: June 07, 2010, 11:56:37 AM »
Reuploaded ;-)

theSYNDIKATE

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Re: Newmap: Destiny (beta 1)
« Reply #3 on: June 07, 2010, 06:09:38 PM »
Looks pretty nice, but doesn't seem like it will play right.

blaa

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Re: Newmap: Destiny (beta 1)
« Reply #4 on: June 08, 2010, 02:42:55 AM »
 Really really like it!

4v4 will be a bit cramped i think.

On a brief look I did not see some 'speed' route, where you would grab+cap, which would make this map totally bad. Or am I wrong?
Anywho, I think you should add some ladder or something to 2nd flag. Otherwise this map might become a caprape map. Lets say your enemy decides to rush you, but you play it cool. You are left on a 1v1 situation. Enemy has already grabbed both flags, but you are just about to grab the 1st one. It would take you some seconds to go to 2nd, so the enemy would even cap before you grabbed the 2nd. So you are forced to stay on 1st. Imo too easy points just for rushing.

Also, imo the base looked a bit big, I mean the scale. Dunno what you can do about that tho.

But yeah, when we organize next cup, this map would totally get in the maplist :P. So if you have any improvement plans you should give me a headup, so we can discuss .)

bLiNdThInG

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Re: Newmap: Destiny (beta 1)
« Reply #5 on: June 08, 2010, 09:45:06 AM »
all in all its a really nice map. perhaps a little too easy to cap after you've grabbed 2nd, but thats half the challenge. good job.  :)

abnormal

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Re: Newmap: Destiny (beta 1)
« Reply #6 on: June 08, 2010, 11:01:00 AM »
Nice one. Not hard to guess where you got the insipration :P.

selda

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Re: Newmap: Destiny (beta 1)
« Reply #7 on: June 08, 2010, 01:25:32 PM »
When i finish my first tests i found some important things that needs to be improved.
- more ways in the mid-main area
- jump way to high 2nd area
_b2 soon. (maybe :D )  ;-)

kazee

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Re: Newmap: Destiny (beta 1)
« Reply #8 on: June 08, 2010, 03:51:29 PM »
do something original with the base textures

abnormal

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Re: Newmap: Destiny (beta 1)
« Reply #9 on: June 09, 2010, 08:17:36 AM »
do something original with the base textures

There are too less textures to make something original imo :/. He would have to make his own ones and it's quite difficult.

Chef-Killer

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Re: Newmap: Destiny (beta 1)
« Reply #10 on: June 13, 2010, 08:27:55 AM »
Nice work :)

I really like the look of the mid. The base looks like a base often look in many maps. With the time this style gets a little bit boring. Do you call it "overmapped" (like "overplayed")?

Didn't play it yet, so I can't say anything to the gameplay. Maybe 10 points are too much for a small map like this, I can't say without playing. But it seems to be a fast map with many jumps.

And here a some screenshots for you. Fix the things in both of the bases:


Add clip brushes at these places.


I would rotate this texture like the ones next to this are.


Some faces of the small boxes are misaligned at the moment.


Rotate this face too.


Some faces of this small box are misaligned too.


This light texture is also misaligned. I believe it is the only one.


And here I would like too see some clip brushes too :)


I think the rest of the map should be ok for the first beta. Most of the textures are aligned good.

All in all the map looks interesting. I have to play it before I can give more feedback (gameplay etc.).

selda

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Re: Newmap: Destiny (beta 2)
« Reply #11 on: June 24, 2010, 02:55:17 PM »
New beta ;-)
Screens:






-Small bug here :/
Special thanks: Chef - Help with leaks.
Beta 2
Download:
http://4fo-team.7u.cz/download.php?fileID=69

http://www.edisk.cz/stahni/51459/destiny_b2.bsp_1.92MB.html
http://www.filefront.com/16855461/destiny_b2.bsp
Have fun  ;)
« Last Edit: June 25, 2010, 02:05:08 AM by selda »

Chef-Killer

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Re: Newmap: Destiny (beta 2)
« Reply #12 on: June 26, 2010, 04:09:44 PM »
The map is very fast and I believe the new ways make it even more fast. I like the changes you did though. Maybe you have to pay attention that this won't end up in a jump map ;)

One german player asked in our forum, why the new ladder high base doesn't touch the ground. It's because of teamplay (more players), jumps, etc., isn't it?

Things for the next beta:
- fix the bug you could find by yourself
- change the angle keys of the both spawnpoints on the left side of the flag (one high in this bunker and the other one below the bunker in front of the plank ramp), they aren't the same in both bases :)
- work on feedback you forgot (e.g. the following and quoted screenshots, I will write something to them), most of this things could be done very easy and fast


Add clip brushes at these places.


I would rotate this texture like the ones next to this are.
The blue base looks ok now, the red base doesn't. The dark line through the texture shouldn't be visible. Make it a little bit lower or higher.


Some faces of the small boxes are misaligned at the moment.
One face in the red base left.


Rotate this face too.
It looks much better now, but a little bit large though. Maybe you could do it a little bit smaller too, that the dark lines fit to the dark lines of the textures left and right of this one.

selda

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Re: Newmap: Destiny (beta 2)
« Reply #13 on: November 01, 2010, 01:51:21 PM »
BETA 3
-fixed textures, bug in sideway and ladder is longer now.
Final release will be soon.

Download:
http://www.filefront.com/17462982/destiny_b3.bsp
http://www.box.net/shared/rl1l98e9kt

Chef-Killer

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Re: Newmap: Destiny (beta 3)
« Reply #14 on: November 02, 2010, 10:41:02 AM »
Nice :)

Two player spawns are looking in front of a wall. Move left after using the main entrance to find them. They're on a small plateau next to the boxramp.

selda

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Re: Newmap: Destiny (beta 3)
« Reply #15 on: December 03, 2010, 09:07:58 AM »

Chef-Killer

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Re: Newmap: Destiny (beta 4)
« Reply #16 on: December 03, 2010, 09:37:28 AM »
Nice, I need to test it with more players.

Online @ [OTB] Beta!

FTP: ftp://otb-server.de/pub/Maps/beta/destiny_b4.bsp

Makowiec

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Re: Newmap: Destiny (beta 4)
« Reply #17 on: December 05, 2010, 02:04:57 AM »
You could remove some maps from rotation. It's really hard to play map that you want. I still didn't play my map :(

Chef-Killer

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Re: Newmap: Destiny (beta 4)
« Reply #18 on: December 05, 2010, 06:27:19 AM »
You don't have the mapchange login for the beta server?

It's available for all mappers, I'll send you a PM.

Makowiec

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Re: Newmap: Destiny (beta 4)
« Reply #19 on: December 05, 2010, 11:36:18 AM »
Thx ;)

great map Selda!