Author Topic: the perfect quake 2 project (LOL)  (Read 867 times)

Danfun64

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the perfect quake 2 project (LOL)
« on: August 17, 2010, 07:14:11 PM »
No doubt, digital paint:Paintball 2 is a great game. Maybe a bit too good, and some of it's features are leaving quake II in the dust. I mean, you have to have some respect from the game that this wonderful standalone mod came from. I know that that probably won't happen on my own, but here is what I would want in quake II.

1. The client side filter from this mod. I mean, most quake II servers won't care about swearing. Since you can't make them care, you have to do it yourself. The swear filter in this game is unique because it is client-side. If this can be coded in to a q2 source port. Then I will really be happy.

2. The gibs filter from q2pro, abilt a whole lot better looking, and much more effective. Some servers "cl_gibs 0" doesn't do ANYTHING. while this game doesn't have gibs or blood to begin with, I think that having the original game have a gib filter would really make the game better, speaking of blood...

3. A blood filter that works well! I mean, I want NO blood particles, and reskinned models of every player model to remove blood stains.

4. drawflat from ezquake/fteqw, i mean, not every map looks the best, why not replace it with a solid color of your choice?

5. if you only wan't specific player models to be shown, then you should have the option to pick the one(s) that you want. So if you hate a specific player model, you don't have to see it.

That would be it for now. I would also want to drawflat system to be implanted into digital paint. If there are any clients that support my criteria, can you let me know? Thanks!

cap0ne

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Re: the perfect quake 2 project (LOL)
« Reply #1 on: August 19, 2010, 02:31:46 AM »
The game is fine as how it stays.